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Re: wscream sound effect (Was: [Bug-freedink] suporting your project)


From: address@hidden
Subject: Re: wscream sound effect (Was: [Bug-freedink] suporting your project)
Date: Tue, 18 Aug 2009 03:04:14 +0200

On Mon, Aug 17, 2009 at 8:46 AM, Sylvain Beucler<address@hidden> wrote:
> Ogg Vorbis uses variable bitrate, so it doesn't really have a 22kHz
> framerate ;)

doh!

> Here's how freedink-data works:
>
> - there's a source file (in the src/ directory) which is the best
>  quality, possibly with sound editor project files, multiple tracks,
>  etc.  In this particular case I think your best file is the .ogg you
>  sent, but you have a .flac it's even better :)
>
> - the sound is then converted to a format suitable for the game, in
>  this particular case, 16 bit / mono / 22050Hz / WAV.  If it's
>  encoded differently, the game will play it wrong (too fast or too
>  slow).  You can test by adding the sound in
>  /usr/local/share/dink/dink/Sound/wscream.wav and see how Chealse
>  will scream in the game's first village when you hit her ;)

Sorry, I should have tested it in the first place. I though that ogg
support was also to be used for sound effects and not only music
background.

Ok, this is the wav file, I tested it in-game, and I edited it to make
it a bit less loud, sounds good to me now. I've tried to reduce the
wind of the micro as much as I could. It's still quite noticeable
sometimes, but at least I hope it's a bit of an improvement. Perhaps I
can convince my sis to record another one someday if I get a better
micro (the recording was quite some time ago, I hope she still has the
lungs :P).

Converting it to ogg won't give better quality, so probably the wav is
ok as source (unless you are interested on the full unedited scream
that's a bit different from the one I sent), I have no flac, though.

I hope it's useful, I'll try for more sounds when I have the time.

--
Fernando

Attachment: wscream.wav
Description: Wave audio


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