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Re: wscream sound effect (Was: [Bug-freedink] suporting your project)


From: Sylvain Beucler
Subject: Re: wscream sound effect (Was: [Bug-freedink] suporting your project)
Date: Sun, 23 Aug 2009 11:01:36 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

On Tue, Aug 18, 2009 at 03:04:14AM +0200, address@hidden wrote:
> On Mon, Aug 17, 2009 at 8:46 AM, Sylvain Beucler<address@hidden> wrote:
> > Ogg Vorbis uses variable bitrate, so it doesn't really have a 22kHz
> > framerate ;)
> 
> doh!
> 
> > Here's how freedink-data works:
> >
> > - there's a source file (in the src/ directory) which is the best
> >  quality, possibly with sound editor project files, multiple tracks,
> >  etc.  In this particular case I think your best file is the .ogg you
> >  sent, but you have a .flac it's even better :)
> >
> > - the sound is then converted to a format suitable for the game, in
> >  this particular case, 16 bit / mono / 22050Hz / WAV.  If it's
> >  encoded differently, the game will play it wrong (too fast or too
> >  slow).  You can test by adding the sound in
> >  /usr/local/share/dink/dink/Sound/wscream.wav and see how Chealse
> >  will scream in the game's first village when you hit her ;)
> 
> Sorry, I should have tested it in the first place. I though that ogg
> support was also to be used for sound effects and not only music
> background.
> 
> Ok, this is the wav file, I tested it in-game, and I edited it to make
> it a bit less loud, sounds good to me now. I've tried to reduce the
> wind of the micro as much as I could. It's still quite noticeable
> sometimes, but at least I hope it's a bit of an improvement. Perhaps I
> can convince my sis to record another one someday if I get a better
> micro (the recording was quite some time ago, I hope she still has the
> lungs :P).
> 
> Converting it to ogg won't give better quality, so probably the wav is
> ok as source (unless you are interested on the full unedited scream
> that's a bit different from the one I sent), I have no flac, though.
> 
> I hope it's useful, I'll try for more sounds when I have the time.

It's quite nice :)

I added it in the repository:
http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/commit/?id=add906c9457074558d5883f1edf9613ae0a13320

Here's what I added in the README-REPLACEMENTS.txt file:

  - wscream.wav
  
    Girl scream (e.g. when you hit Chealse, the girl near the well in
    the first village).  Also played at very low rate in Lyna's Story
    for the Dead Dragon Carcass scene.
  
    Performed by Maria Carmona Varo, recorded by Jerônimo Medina
    Madruga.  The .wav version is edited to make it a bit less loud, and
    with efforts to reduce the "wind" of the micro.
  
    Copyright (C) 2009  Jerônimo Medina Madruga
    License: WTFPL

Are the names correct?  I took them from your first name, and from the
.ogg file metadata ("Artist").  I ask, because you sign "Fernando" :)

-- 
Sylvain




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