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Re: [Bug-freedink] dark in Pilgrim's Quest
From: |
Sylvain Beucler |
Subject: |
Re: [Bug-freedink] dark in Pilgrim's Quest |
Date: |
Sat, 29 Aug 2009 17:31:52 +0200 |
User-agent: |
Mutt/1.5.20 (2009-06-14) |
On Sat, Aug 29, 2009 at 02:23:02PM +0200, Fer C. wrote:
> > Seems to be a bug (not don't know whether its in the game engine or
> > the dmod but it works, although true color is lot better. )
>
> You can activate True Color the next time you load a savegame.
> It seems that this bugs only happens during the cutscene at the
> beginning of the game, there's some kind of fade-in effect at the
> start that's what has been causing the spooky darkness.
There's indeed a bug that we need to investigate.
Note that this game makes absolutely no use of the truecolor mode, so
enabling or disabling the truecolor option doesn't change anything.
--
Sylvain