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Re: [Bug-freedink] dark in Pilgrim's Quest
From: |
jivan |
Subject: |
Re: [Bug-freedink] dark in Pilgrim's Quest |
Date: |
Sun, 30 Aug 2009 01:03:05 +0530 |
Reply in-line :-
On Sat, Aug 29, 2009 at 9:01 PM, Sylvain Beucler<address@hidden> wrote:
> On Sat, Aug 29, 2009 at 02:23:02PM +0200, Fer C. wrote:
>> > Seems to be a bug (not don't know whether its in the game engine or
>> > the dmod but it works, although true color is lot better. )
>>
>> You can activate True Color the next time you load a savegame.
>> It seems that this bugs only happens during the cutscene at the
>> beginning of the game, there's some kind of fade-in effect at the
>> start that's what has been causing the spooky darkness.
>
> There's indeed a bug that we need to investigate.
Thank you for confirming the same.
> Note that this game makes absolutely no use of the truecolor mode, so
> enabling or disabling the truecolor option doesn't change anything.
I suspected it as I couldn't make any difference even when I turned
true color on.
I just came across another bug in PQ dmod. This is on the one first
story/part itself. Remember the cave where the two-headed goblin is.
This is the cave before the dragon. Well, I killed him but didn't get
no exp. I kept an eye on the exp. as he was pretty darn difficult to
kill.
Query :- Should I make another post or just add another post on the
forum/dmod corner ? I am not so sure as to how things work at the
forum hence asking.
> --
> Sylvain
--
Shanti Om!
Jivan