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[Bug-freedink] Re: FreeDink questions


From: Iwan Gabovitch
Subject: [Bug-freedink] Re: FreeDink questions
Date: Sun, 2 May 2010 17:06:48 +0200

I started a github repo, hoping to contribute doing it 'the right way' at <http://github.com/qubodup/freedink-data>. I would appreciate if somebody could take a look at my two open.wav commits, which add the sound, it's lossless version (source) and copyright info.

It appears that one needs to install the sounds to test them (on Linux at least) which seems to be not very convenient for testing. Is there a way to have the sounds loaded from the soundtest folder? I tried copying the sound into soundtest/ and soundtest/Sound/ but it would only be used after I copied it to /usr/share/dink/dink/Sound/.

I will gladly start a thread on both the sounds and rating, but it would be nice to be able to provide a 'test the new sounds package'. Or is there no way but to have them install the sound file and then run the soundtest mod in two steps?

Best regards
Iwan

On Sat, Apr 17, 2010 at 3:22 PM, Sylvain Beucler <address@hidden> wrote:
Hi,

On Mon, Apr 12, 2010 at 09:54:28PM +0200, Iwan Gabovitch wrote:
> On Mon, Apr 12, 2010 at 8:47 PM, Sylvain Beucler <address@hidden> wrote:
> > On Sat, Apr 10, 2010 at 03:29:21AM +0200, Iwan Gabovitch wrote:
> > > Hello Sylvain and bug-freedink,
> > >
> > > For now only a few sounds:
> > > knock.wav : http://opengameart.org/content/12-3-knocks-on-wooden-doors
> > >
> > > open.wav: http://opengameart.org/content/9%C3%97-door-open-close
> > > http://opengameart.org/content/door-open-door-close
> > > http://opengameart.org/content/9%C3%97-door-open-close
> > > http://opengameart.org/content/closing-door
> > >
> > > pig1.wav: http://opengameart.org/content/farm-animals
> > >
> > > punch.wav: http://opengameart.org/content/37-hitspunches
> > >
> > > hurt1.wav, hurt2.wav, snarl2.wav, snarl3.wav:
> > > http://opengameart.org/content/zombie-spider-and-monster
> > > http://opengameart.org/content/15-monster-gruntpaindeath-sounds
> > >
> > > caveent.wav: http://opengameart.org/content/6-monstrous-growls
> > >
> > > bhit.wav:
> > http://opengameart.org/content/35-wooden-crackshitsdestructions
> > >
> > > squish.wav: http://opengameart.org/content/8-wet-squish-slurp-impacts
> > >
> > > bird1.wav: http://opengameart.org/content/bird-song-1-second
> > >
> > > swing.wav: http://*opengameart*
> > > .org/content/swish-bamboo-stick-weapon-swhoshes
> >
> > I didn't know about this website, it's great!
> >
> > Can you prepare compatible WAV files so we can try them in the game?
> >
> > Feel free to use the soundtest D-Mod to test the sounds. Not all
> >
>
> Yeah I want to do it, but I'll need guidance. I found <
> http://www.freedink.org/misc/*soundtest*.zip> but the makefile doesn't do
> anything and I can't figure out how to install it. I have installed
> freedink-dfarc.

Hmm, this is an old version of 'soundtest'.

The latest version is in the freedink-data tar.bz2 release.
http://ftp.gnu.org/gnu/freedink/freedink-data-1.08.20100103.tar.gz

It's also available in the Git repository:
http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/soundtest

It's a D-Mod, so you can start it as other dmods:
freedink -w --game ~/dmods/soundtest/


> Compatible wav means as listed on
> http://files.dinknetwork.com/dink_sound_reference-v1_00.html , right? I'll
> feel bad about downsampling some high-quality sounds but oh well. :)

Yes, that's it.  I included the original, best-quality sounds in the
source of freedink-data btw:
http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/src

Note that some sounds can be played at various rates.  For example:
the pigs.  There's only one pig SFX, but it's played at various speeds
to make it look different and varied.


> Here's for me to remember: I edited some sounds to sound like an arrow hit:
> http://opengameart.org/content/arrow-hit-twang
>
>
> > sounds are present, but you can edit it with FreeDinkedit ;)
> >
> >
> > > I just saw the text on the GNU FreeDink homepage and it seems to be very
> > out
> > > of date. Is there a chance to put a big fat "this website is for
> > historical
> > > interest only, go here instead" http://www.gnu.org/software/freedink/link
> > > at the top of it?
> >
> > Actually freedink.org is the up-to-date page, and the gnu.org
> > one... we should update it.
> >
>
> Right, I mixed up my clipboard. :)

I made them redirect to freedink.org and I included/updated the old
texts in the new site.


> > > By the way, since FD is a very .. bloody pulp .. game, perhaps you might
> > > want to consider http://www.tigrs.org/ . http://openarena.ws/ uses it
> > for
> > > example :)
> >
> > That sounds like a good idea.  Do you want to prepare the rating?
> >
>
> <table><tr><td><a href="" href="http://www.tigrs.org/rating.php?data="" target="_blank">http://www.tigrs.org/rating.php?data="">"
> target="_blank" style="cursor: hand; color: black; text-decoration: none;
> background: none;" title="Click for more information about this rating">
> <div style="font-family: Arial, sans-serif; font-size: 11px; font-weight:
> bold;">        <div style="float: left;"><img src=""> > http://images.tigrs.org/ratings/tigrs-horizontal-adult-black.gif"
> style="width: 76px; height: 128px; border: 0px;" alt="This game has Adult
> Content. Rated by TIGRS&trade;" /></div>        <div style="background:
> #fff; border: 4px black solid; border-left: none; float:left; padding: 4px;
> height: 112px; text-align: left;"><div style="float: left; margin-right:
> 8px;">Strong Language<br />Intense Fantasy Violence<br />Blood and Gore<br
> />Mature Humor<br />Simulated Gambling<br /></div>        </div>
> </div></a></td></tr></table>
>
> I used http://www.tigrs.org/?page=generate . Perhaps it would be better if
> you make your own, since you know the game better.

I think this is a bit extreme, as I and my family played this game way
before adulthood without issues (as far as I can tell ;)).

Do you want to start a thread at the Dink Network forum about it?
The rating system could be reused there too, and other people could
discuss on how to rate it.


Btw, I reconsider what I told you last week: it may be better to also
move this discussion to the Dink Network forum.  There was recently
references about sound replacements in FreeDink, and I think it would
be better if your work were better known by the Dink community :)

I suggest you start a new thread about your progress on file 'Freedink-data':
http://www.dinknetwork.com/forum.cgi?New=6
(or I can do it if you prefer)

What do you think?


> > > Best regards
> > > Iwan
> > >
> > > (PS: I sent this email to both addresses just in case there is a mailing
> > > list surprise blocker activated. ^^)
> > >
> > > PPS: Could you add body { color: black; } to the homepage css? The
> > > background is set as white, but the font color is not set :)
> >
> > Sure, done!
> >
> >
> > > On Thu, Apr 8, 2010 at 9:11 AM, Sylvain Beucler <address@hidden> wrote:
> > >
> > > > Great!  I'm looking forward to hearing the new sounds.
> > > >
> > >
> > > > Sending mail to address@hidden is best.
> > > >
> > > > - Sylvain
> > > >
> > > > On Thu, Apr 08, 2010 at 08:42:03AM +0200, Iwan Gabovitch wrote:
> > > > > Hello again,
> > > > >
> > > > > I only now found the info about the zlib-ing of the data. Yay! I will
> > get
> > > > on
> > > > > with finding missing replacement sounds ASAP.
> > > > >
> > > > > When I have done so, I will email you links to their locations (most
> > > > likely
> > > > > at http://opengameart.org/ ). Or should I write that to some mailing
> > > > list or
> > > > > forum instead?
> > > > >
> > > > > Best regards
> > > > >
> > > > > Iwan
> > > > >
> > > > > On Wed, Apr 7, 2010 at 11:06 PM, Iwan Gabovitch <
> > address@hidden
> > > > >wrote:
> > > > >
> > > > > > Hello,
> > > > > >
> > > > > > I found freeding via Arch Linux user repositories and am a bit
> > > > confused,
> > > > > > perhaps you can help me.
> > > > > >
> > > > > > Is the game data, including gfx, sfx and music freely licensed? The
> > > > Arch
> > > > > > Linux package says GPL but I thought it was just 'freeware'.
> > > > > >
> > > > > > Best regards
> > > > > >
> > > > > > Iwan /me currently killing ducks...

--
Sylvain


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