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[Bug-freedink] Re: FreeDink questions


From: Sylvain Beucler
Subject: [Bug-freedink] Re: FreeDink questions
Date: Sun, 2 May 2010 20:53:59 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

Great!

How about commiting to the freedink-data repository directly? Do you
have a Savannah account?


You can put open.wav in soundtest/sound/, and then play the
'soundtest' D-Mod.  If you want to make the sound available to the
original game, then yes, you need to copy it in dink/Sound/.
(I just tested)


I suggest using a symlink rather than having 2 identical copies of
open.wav.


To make people test the sound, we could either:

* provide them the 'soundtest' D-Mod, with the sounds included,

* provide the full 'dink' directory, possibly renamed so it doesn't
  override the user's,

* provide a tarball to extract in the 'dink' repository - and let the
  user make a backup if he wants to revert the changes.

What do you think?

- Sylvain

On Sun, May 02, 2010 at 05:06:48PM +0200, Iwan Gabovitch wrote:
> I started a github repo, hoping to contribute doing it 'the right way' at <
> http://github.com/qubodup/freedink-data>. I would appreciate if somebody
> could take a look at my two open.wav commits, which add the sound, it's
> lossless version (source) and copyright info.
> 
> It appears that one needs to install the sounds to test them (on Linux at
> least) which seems to be not very convenient for testing. Is there a way to
> have the sounds loaded from the soundtest folder? I tried copying the sound
> into soundtest/ and soundtest/Sound/ but it would only be used after I
> copied it to /usr/share/dink/dink/Sound/.
> 
> I will gladly start a thread on both the sounds and rating, but it would be
> nice to be able to provide a 'test the new sounds package'. Or is there no
> way but to have them install the sound file and then run the soundtest mod
> in two steps?
> 
> Best regards
> Iwan
> 
> On Sat, Apr 17, 2010 at 3:22 PM, Sylvain Beucler <address@hidden> wrote:
> 
> > Hi,
> >
> > On Mon, Apr 12, 2010 at 09:54:28PM +0200, Iwan Gabovitch wrote:
> > > On Mon, Apr 12, 2010 at 8:47 PM, Sylvain Beucler <address@hidden> wrote:
> > > > On Sat, Apr 10, 2010 at 03:29:21AM +0200, Iwan Gabovitch wrote:
> > > > > Hello Sylvain and bug-freedink,
> > > > >
> > > > > For now only a few sounds:
> > > > > knock.wav :
> > http://opengameart.org/content/12-3-knocks-on-wooden-doors
> > > > >
> > > > > open.wav: http://opengameart.org/content/9%C3%97-door-open-close
> > > > > http://opengameart.org/content/door-open-door-close
> > > > > http://opengameart.org/content/9%C3%97-door-open-close
> > > > > http://opengameart.org/content/closing-door
> > > > >
> > > > > pig1.wav: http://opengameart.org/content/farm-animals
> > > > >
> > > > > punch.wav: http://opengameart.org/content/37-hitspunches
> > > > >
> > > > > hurt1.wav, hurt2.wav, snarl2.wav, snarl3.wav:
> > > > > http://opengameart.org/content/zombie-spider-and-monster
> > > > > http://opengameart.org/content/15-monster-gruntpaindeath-sounds
> > > > >
> > > > > caveent.wav: http://opengameart.org/content/6-monstrous-growls
> > > > >
> > > > > bhit.wav:
> > > > http://opengameart.org/content/35-wooden-crackshitsdestructions
> > > > >
> > > > > squish.wav:
> > http://opengameart.org/content/8-wet-squish-slurp-impacts
> > > > >
> > > > > bird1.wav: http://opengameart.org/content/bird-song-1-second
> > > > >
> > > > > swing.wav: http://*opengameart*
> > > > > .org/content/swish-bamboo-stick-weapon-swhoshes
> > > >
> > > > I didn't know about this website, it's great!
> > > >
> > > > Can you prepare compatible WAV files so we can try them in the game?
> > > >
> > > > Feel free to use the soundtest D-Mod to test the sounds. Not all
> > > >
> > >
> > > Yeah I want to do it, but I'll need guidance. I found <
> > > http://www.freedink.org/misc/*soundtest*.zip> but the makefile doesn't
> > do
> > > anything and I can't figure out how to install it. I have installed
> > > freedink-dfarc.
> >
> > Hmm, this is an old version of 'soundtest'.
> >
> > The latest version is in the freedink-data tar.bz2 release.
> > http://ftp.gnu.org/gnu/freedink/freedink-data-1.08.20100103.tar.gz
> >
> > It's also available in the Git repository:
> > http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/soundtest
> >
> > It's a D-Mod, so you can start it as other dmods:
> > freedink -w --game ~/dmods/soundtest/
> >
> >
> > > Compatible wav means as listed on
> > > http://files.dinknetwork.com/dink_sound_reference-v1_00.html , right?
> > I'll
> > > feel bad about downsampling some high-quality sounds but oh well. :)
> >
> > Yes, that's it.  I included the original, best-quality sounds in the
> > source of freedink-data btw:
> > http://git.savannah.gnu.org/cgit/freedink/freedink-data.git/tree/src
> >
> > Note that some sounds can be played at various rates.  For example:
> > the pigs.  There's only one pig SFX, but it's played at various speeds
> > to make it look different and varied.
> >
> >
> > > Here's for me to remember: I edited some sounds to sound like an arrow
> > hit:
> > > http://opengameart.org/content/arrow-hit-twang
> > >
> > >
> > > > sounds are present, but you can edit it with FreeDinkedit ;)
> > > >
> > > >
> > > > > I just saw the text on the GNU FreeDink homepage and it seems to be
> > very
> > > > out
> > > > > of date. Is there a chance to put a big fat "this website is for
> > > > historical
> > > > > interest only, go here instead"
> > http://www.gnu.org/software/freedink/link
> > > > > at the top of it?
> > > >
> > > > Actually freedink.org is the up-to-date page, and the gnu.org
> > > > one... we should update it.
> > > >
> > >
> > > Right, I mixed up my clipboard. :)
> >
> > I made them redirect to freedink.org and I included/updated the old
> > texts in the new site.
> >
> >
> > > > > By the way, since FD is a very .. bloody pulp .. game, perhaps you
> > might
> > > > > want to consider http://www.tigrs.org/ . http://openarena.ws/ uses
> > it
> > > > for
> > > > > example :)
> > > >
> > > > That sounds like a good idea.  Do you want to prepare the rating?
> > > >
> > >
> > > <table><tr><td><a href="
> > http://www.tigrs.org/rating.php?data=33030300030001";
> > > target="_blank" style="cursor: hand; color: black; text-decoration: none;
> > > background: none;" title="Click for more information about this rating">
> > > <div style="font-family: Arial, sans-serif; font-size: 11px; font-weight:
> > > bold;">        <div style="float: left;"><img src="
> > > http://images.tigrs.org/ratings/tigrs-horizontal-adult-black.gif";
> > > style="width: 76px; height: 128px; border: 0px;" alt="This game has Adult
> > > Content. Rated by TIGRS&trade;" /></div>        <div style="background:
> > > #fff; border: 4px black solid; border-left: none; float:left; padding:
> > 4px;
> > > height: 112px; text-align: left;"><div style="float: left; margin-right:
> > > 8px;">Strong Language<br />Intense Fantasy Violence<br />Blood and
> > Gore<br
> > > />Mature Humor<br />Simulated Gambling<br /></div>        </div>
> > > </div></a></td></tr></table>
> > >
> > > I used http://www.tigrs.org/?page=generate . Perhaps it would be better
> > if
> > > you make your own, since you know the game better.
> >
> > I think this is a bit extreme, as I and my family played this game way
> > before adulthood without issues (as far as I can tell ;)).
> >
> > Do you want to start a thread at the Dink Network forum about it?
> > The rating system could be reused there too, and other people could
> > discuss on how to rate it.
> >
> >
> > Btw, I reconsider what I told you last week: it may be better to also
> > move this discussion to the Dink Network forum.  There was recently
> > references about sound replacements in FreeDink, and I think it would
> > be better if your work were better known by the Dink community :)
> >
> > I suggest you start a new thread about your progress on file
> > 'Freedink-data':
> > http://www.dinknetwork.com/forum.cgi?New=6
> > (or I can do it if you prefer)
> >
> > What do you think?
> >
> >
> > > > > Best regards
> > > > > Iwan
> > > > >
> > > > > (PS: I sent this email to both addresses just in case there is a
> > mailing
> > > > > list surprise blocker activated. ^^)
> > > > >
> > > > > PPS: Could you add body { color: black; } to the homepage css? The
> > > > > background is set as white, but the font color is not set :)
> > > >
> > > > Sure, done!
> > > >
> > > >
> > > > > On Thu, Apr 8, 2010 at 9:11 AM, Sylvain Beucler <address@hidden>
> > wrote:
> > > > >
> > > > > > Great!  I'm looking forward to hearing the new sounds.
> > > > > >
> > > > >
> > > > > > Sending mail to address@hidden is best.
> > > > > >
> > > > > > - Sylvain
> > > > > >
> > > > > > On Thu, Apr 08, 2010 at 08:42:03AM +0200, Iwan Gabovitch wrote:
> > > > > > > Hello again,
> > > > > > >
> > > > > > > I only now found the info about the zlib-ing of the data. Yay! I
> > will
> > > > get
> > > > > > on
> > > > > > > with finding missing replacement sounds ASAP.
> > > > > > >
> > > > > > > When I have done so, I will email you links to their locations
> > (most
> > > > > > likely
> > > > > > > at http://opengameart.org/ ). Or should I write that to some
> > mailing
> > > > > > list or
> > > > > > > forum instead?
> > > > > > >
> > > > > > > Best regards
> > > > > > >
> > > > > > > Iwan
> > > > > > >
> > > > > > > On Wed, Apr 7, 2010 at 11:06 PM, Iwan Gabovitch <
> > > > address@hidden
> > > > > > >wrote:
> > > > > > >
> > > > > > > > Hello,
> > > > > > > >
> > > > > > > > I found freeding via Arch Linux user repositories and am a bit
> > > > > > confused,
> > > > > > > > perhaps you can help me.
> > > > > > > >
> > > > > > > > Is the game data, including gfx, sfx and music freely licensed?
> > The
> > > > > > Arch
> > > > > > > > Linux package says GPL but I thought it was just 'freeware'.
> > > > > > > >
> > > > > > > > Best regards
> > > > > > > >
> > > > > > > > Iwan /me currently killing ducks...
> >
> > --
> > Sylvain
> >




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