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Re: [Bug-gnubg] Props with match scores


From: Jim Segrave
Subject: Re: [Bug-gnubg] Props with match scores
Date: Fri, 10 Jan 2003 20:31:56 +0100
User-agent: Mutt/1.4i

On Fri 10 Jan 2003 (16:11 -0200), Albert Silver wrote:
> 
> Sort of. It's common to play propositions and attach conditions to them.
> For example, let's say I have a proposition but it is clear that the
> position favors one side. The debate is how much of an advantage, as
> well as the ability to play it. Suppose I say I think I can win the
> position 75% of the time, and of course you disagree. I therefore attach
> a value to a win correspoding to my expectation, and if you win, you get
> your value. A 3-1 prop. Perhaps we can set the cube accordingly as well,
> etc. A number of choices are possible. This is interesting also for
> training purposes. I may choose to play the same position against the
> bot to see if I can do at least as good as the rollouts/analysis say I
> should. As to the match conditions, even that is quite interesting.
> Suppose we have a position, in which I severely misplayed it, because of
> the match score. For example, it was 2-away 4-away so I had to play
> unusually aggressively. I didn't play properly according to score.
> Having played too passively at times, or simply confusing aggressiveness
> with kamikaze play. I'd like to play this out 10 times at exactly those
> match scores to train my ability to play according to score. It would
> make a wonderful training tool. But each of those 10 games would start
> with the exact same conditions: 2-away 4-away, and GNU would play
> according to score as well. It would be a bit different than the
> classical money play prop.


Set up the position you want to play. Play it. Note the result. Open
the game window and click on the first move. Click back arrow and
forward once to eradicate the dice. Play again. Repeat as necessary.

-- 
Jim Segrave           address@hidden




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