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Re: [Bug-gnubg] changes to skill handling
From: |
Nardy Pillards |
Subject: |
Re: [Bug-gnubg] changes to skill handling |
Date: |
Sat, 16 Aug 2003 12:54:14 +0200 |
From: Joseph Heled <address@hidden>
>
> I made some changes RE skill. I made a distinction between SKILL_NONE
> (non-analyzed) and SKILL_GOOD (analyzed as good).
>
> I can't be sure to get everything right. That is why I committed it
> and wait for your comments/responses ...
>
> -Joseph
>
I like it.
Two comments (if allowed).
1. No move / forced move
With no possible move (on bar and dancing) the move is also marked
'good'. Same for a forced move (only one possible move).
I don't know what would be appropriate here: 'forced', 'none', ' ',
... But 'good' isn't what I expect.
2. Good / Very Good
There are moves Doubtful / Bad (even Very Bad) at 0-Ply, becoming
best move (or < Doubtful threshold) at 2-Ply.
I would really like to see these moves (if played) marked Very Good.
Bad idea? (or hard to implement??)
Nardy