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[bug #25415] Gorm GDL2 objects vanish or cause errors when loading nib w
From: |
Peter Cooper |
Subject: |
[bug #25415] Gorm GDL2 objects vanish or cause errors when loading nib when linked to ui components |
Date: |
Wed, 28 Jan 2009 16:35:46 +0000 |
User-agent: |
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-GB; rv:1.9.0.5) Gecko/2008120122 Firefox/3.0.5 (.NET CLR 3.5.30729) |
Follow-up Comment #4, bug #25415 (project gnustep):
I was tracking Gorm/GDL2 from svn daily. (Your videos were perfectly timed
for a proof-of-concept for one of my clients next week, thus the reason for my
enthusiastic bug reports ;)
I think making the error messages more explicit are a good idea, possibly
even better than documentation. Talking of documentation, I'll start updating
the wiki with a couple of snippets.
My 2c on makefiles and linking below:
I have a preference for sensible behaviour from the make system. I don't have
to explicitly link gnustep-gui for an app, and I'd prefer not to have to do
the same for a gdl2 project either. Magic, thus in preference to making build
scripts.
If I need something weird, I won't include the gdl2.make and I'll spec things
out by hand.
But my test is if 99% of cases need the link flags in a standard way, then
just do it. I see two use cases, one is tool-based, one is gui-based. And of
course the hidden case, of GSW, I don't think a manual link definition for the
list of libraries for that case should be necessary either!
Thanks for your help!
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