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Re: Issue 36 in lilypond: collision cresc and kneed beams


From: address@hidden
Subject: Re: Issue 36 in lilypond: collision cresc and kneed beams
Date: Wed, 27 Jul 2011 12:25:19 +0200

On Jul 27, 2011, at 12:22 PM, address@hidden wrote:

> Updates:
>       Owner: ---
>       Labels: -Priority-High -Patch-needs_work Priority-Medium Patch-abandoned
> 
> Comment #6 on issue 36 by address@hidden: collision cresc and kneed beams
> http://code.google.com/p/lilypond/issues/detail?id=36
> 
> From Mike:
> 
> --snip--
> 
> On 2011/07/25 22:22:05, graham_percival-music.ca wrote:
>> On Mon, Jul 25, 2011 at 09:17:53AM +0200, mailto:address@hidden
>> wrote:
>>> 
>>> We may want to just fix issue 36 via something in the docs-
>> ...
>>> but as there is no clear way to
>>> deal with these collisions, perhaps a section in the
>>> documentation "Dealing with collisions" that says something to
>>> the effect of "LilyPond does its best to avoid collisions
>>> between objects.  However, often there is more than one solution
>>> available to collision avoidance - white out, moving, rotating,
>>> etc..
> 
>> sounds good to me.  That's in Learning 4.5 Collisions of objects,
>> right?
> 
>> Cheers,
>> - Graham
> 
> Yup.
> I'm gonna close this Rietveld issue.  Could you downgrade the priority of the
> issue on the tracker to either medium or low (depending on what you think 
> would
> be appropriate) and add the right tags that show this needs to be a
> documentation suggestion (not a code base fix).
> 
> Cheers,
> MS
> 
> --snip--
> 
> Are we saying this is not fixable? or just that it's a bit tough and so we 
> need to think again?
> 

Because there are numerous ways to fix this problem, and because no one way is 
objectively "better," and because all ways are doable via overrides and short 
scheme engravers, it'd be better to have a section in the docs that presents 
several ways to avoid the same collision rather than going down the slippery 
slope of instituting all these ways in LilyPond.

Cheers,
MS




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