[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[crack-attack-devel] [bug #15721] Running a server from GTK+ with debug
From: |
Andrew Sayman |
Subject: |
[crack-attack-devel] [bug #15721] Running a server from GTK+ with debug enabled causes lockup |
Date: |
Sun, 12 Feb 2006 05:37:34 -0500 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.8.0.1) Gecko/20060210 Firefox/1.5.0.1 |
URL:
<http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15721>
Summary: Running a server from GTK+ with debug enabled
causes lockup
Project: Crack Attack!
Submitted by: lorien420
Submitted on: Sun 02/12/06 at 05:37
Category: None
Severity: 4 - Important
Item Group: None
Status: None
Privacy: Public
Assigned to: lorien420
Open/Closed: Open
_______________________________________________________
Details:
When running a server from the GTK+ front-end, the game will lock up after a
few seconds. The backtrace implies that the game-process is waiting for some
sort of I/O signal from the GTK+ process. It's not clear entirely what's
going on here, but it could be some of the console flavored output is
screwing up the GTK+ code we've written. It could also be that our handling
of GIOChannel is just wrong and it only comes up when we're pushing tons of
text.
The general solution to this is going to be taken from the Mac Crack Attack
people. I'm gonna make an Alert or Output class that can more intelligently
handle the style of output we're looking for.
_______________________________________________________
Reply to this item at:
<http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15721>
_______________________________________________
Message sent via/by Savannah
http://savannah.nongnu.org/
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [crack-attack-devel] [bug #15721] Running a server from GTK+ with debug enabled causes lockup,
Andrew Sayman <=