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Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displa
From: |
Firas A. |
Subject: |
Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk |
Date: |
Mon, 18 Aug 2008 04:57:06 -0700 (PDT) |
Hi,
1) Great Work.
2) I think screen refresh (drawing times) is too high (on my system) that
leads to flickering.
3) Compiling a fresh trunk copy (rev 9311) on my C2D running Ubuntu 8.04,
the running of usrp_fft.py for the first time leads to the following error :
File "./usrp_fft.py", line 306, in <module>
main ()
File "./usrp_fft.py", line 302, in main
app = stdgui2.stdapp(app_top_block, "USRP FFT", nstatus=1)
File "/usr/local/lib/python2.5/site-packages/gnuradio/wxgui/stdgui2.py",
line 36, in __init__
wx.App.__init__ (self, redirect=False)
File "/usr/lib/python2.5/site-packages/wx-2.8-gtk2-unicode/wx/_core.py",
line 7836, in __init__
self._BootstrapApp()
File "/usr/lib/python2.5/site-packages/wx-2.8-gtk2-unicode/wx/_core.py",
line 7433, in _BootstrapApp
return _core_.PyApp__BootstrapApp(*args, **kwargs)
File "/usr/local/lib/python2.5/site-packages/gnuradio/wxgui/stdgui2.py",
line 39, in OnInit
frame = stdframe (self.top_block_maker, self.title, self._nstatus)
File "/usr/local/lib/python2.5/site-packages/gnuradio/wxgui/stdgui2.py",
line 60, in __init__
self.panel = stdpanel (self, self, top_block_maker)
File "/usr/local/lib/python2.5/site-packages/gnuradio/wxgui/stdgui2.py",
line 81, in __init__
self.top_block = top_block_maker (frame, self, vbox, sys.argv)
File "./usrp_fft.py", line 122, in __init__
self.scope = fftsink2.fft_sink_c (panel, fft_size=1024,
sample_rate=input_rate,
AttributeError: 'module' object has no attribute 'fft_sink_c'
as mentioned in "README.gl", creating the file ~/.gnuradio/config.conf
removed the error and everything was working fine in the second usrp_fft.py
shot. I think this file should be creating automatically with the option
style=gl (or at least style = auto)
Best Regards,
Firas
--
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- [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Johnathan Corgan, 2008/08/14
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, masond, 2008/08/14
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Christian Kendi, 2008/08/15
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Rakesh Peter, 2008/08/16
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk,
Firas A. <=
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Johnathan Corgan, 2008/08/18
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Firas A., 2008/08/18
- RE: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Eric Schneider, 2008/08/18
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Johnathan Corgan, 2008/08/18
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Stefan Bruens, 2008/08/22
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Eric Blossom, 2008/08/22
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Josh Blum, 2008/08/22
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Eric Blossom, 2008/08/22
- Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Josh Blum, 2008/08/22
Re: [Discuss-gnuradio] New OpenGL-based FFT, Waterfall, and Scope displays in trunk, Josh Blum, 2008/08/20