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Re: Some developement questions
From: |
Filipp Gunbin |
Subject: |
Re: Some developement questions |
Date: |
Wed, 12 Sep 2018 04:18:45 +0300 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/27.0.50 (darwin) |
On 11/09/2018 22:14 +0200, hw wrote:
> Filipp Gunbin <address@hidden> writes:
>
>> On 10/09/2018 20:18 +0200, hw wrote:
>> [...]
>>> It might be helpful to switch layouts for programming. That would
>>> involve to create two xmodmaps for each keyboard and finding a way to
>>> switch. Since the keys are physically not the same on all boards, that
>>> can get confusing.
>>
>> With input methods you don't have to create OS-level layouts.
>
> I'd have to define input methods for the different keyboards and end up
> with keyboard bindings which would only be active in Emacs. How would
> that be an advantage?
I think you should read "(emacs) Input Methods" and "(emacs) Select
Input Method", and see if that fits your needs. Personally I like the
fact that Emacs enables me to use input methods for many scripts without
depending on OS layout and (almost) on physical keyboard layout.
- Re: Some developement questions, (continued)
- Re: Some developement questions, Filipp Gunbin, 2018/09/06
- Re: Some developement questions, hw, 2018/09/07
- Re: Some developement questions, Filipp Gunbin, 2018/09/07
- Re: Some developement questions, hw, 2018/09/07
- Re: Some developement questions, Filipp Gunbin, 2018/09/10
- Re: Some developement questions, hw, 2018/09/10
- Re: Some developement questions, Filipp Gunbin, 2018/09/11
- Re: Some developement questions, hw, 2018/09/11
- Re: Some developement questions,
Filipp Gunbin <=
Re: Some developement questions, hw, 2018/09/02
Re: Some developement questions, hw, 2018/09/02