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Re: [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 2


From: Christar1984
Subject: Re: [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 2
Date: Wed, 3 Apr 2013 16:32:53 -0400 (EDT)

need help on  Elaborate
 
In a message dated 4/3/2013 1:27:42 P.M. Pacific Daylight Time, address@hidden writes:
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Today's Topics:

   1. Re: Enigma-announce Digest, Vol 13, Issue 1 (Ken Mason)
   2. Re: Enigma-announce Digest, Vol 13, Issue 1 (Raoul)
   3. Re: Enigma-announce Digest, Vol 13, Issue 1 (Timothy Vandeweerd)
   4. Re: Enigma-announce Digest, Vol 13, Issue 1 (address@hidden)


----------------------------------------------------------------------

Message: 1
Date: Wed, 03 Apr 2013 15:54:07 -0400
From: Ken Mason <address@hidden>
To: address@hidden
Subject: Re: [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 1
Message-ID: <address@hidden>
Content-Type: text/plain; charset="us-ascii"

An HTML attachment was scrubbed...
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Message: 2
Date: Wed, 3 Apr 2013 21:59:53 +0200
From: Raoul <address@hidden>
To: address@hidden
Subject: Re: [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 1
Message-ID: <address@hidden>
Content-Type: text/plain; charset=US-ASCII

Hi,


> Thanks very much for the notification. The only other enhancement I
> want is 1080 resolution.

Do you want to help out with producing graphics tiles?

> Thanks to Ronald Lamprecht and staff!

Thanks :-)



------------------------------

Message: 3
Date: Wed, 3 Apr 2013 15:56:59 -0400
From: Timothy Vandeweerd <address@hidden>
To: "address@hidden" <address@hidden>
Subject: Re: [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 1
Message-ID: <address@hidden>
Content-Type: text/plain; charset="iso-8859-1"

Hello Enigma,

Yes I agree. 1080 resolution would be awseome!

Thank You,
Timothy Vandeweerd

Date: Wed, 3 Apr 2013 15:54:07 -0400
From: address@hidden
To: address@hidden
Subject: Re: [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 1


 
   
 
 
    Hi Enigma,

       

        Thanks very much for the notification. The only other
        enhancement I want is 1080
        resolution.

   

        Thanks to Ronald Lamprecht and staff!

   

        Cheers,

        Ken Mason

   
    On 03-Apr-13 12:00 PM,
      address@hidden wrote:

   
   
      Send Enigma-announce mailing list submissions to
    address@hidden

To subscribe or unsubscribe via the World Wide Web, visit
    https://lists.nongnu.org/mailman/listinfo/enigma-announce
or, via email, send a message with subject or body 'help' to
    address@hidden

You can reach the person managing the list at
    address@hidden

When replying, please edit your Subject line so it is more specific
than "Re: Contents of Enigma-announce digest..."


Today's Topics:

   1. Enigma 1.20 Released (Andreas Lochmann)


----------------------------------------------------------------------

Message: 1
Date: Tue, 02 Apr 2013 23:48:18 +0200
From: Andreas Lochmann <address@hidden>
To: address@hidden
Subject: [Enigma-announce] Enigma 1.20 Released
Message-ID: <address@hidden>
Content-Type: text/plain; charset=UTF-8; format=flowed

[English version]

We are pleased to announce the release of Enigma 1.20
for Windows and Linux, not yet 6 years since our last
stable release. Enigma 1.20 comprises:

   - 305 new Enigma levels, 95 new Pentomino levels,
     and 1077 imported Sokoballs,
   - a new API, involving a reengineering of many objects,
     a consistent naming scheme for all objects, and a
     rewrite of almost every level,
   - a vast number of new objects, like wires, barriers,
     and yinyang-stones,
   - many improved images for higher resolutions,
     including new coins,
   - level music (go to options menu to activate it),
   - and many improvements and bug fixes.

You can find Enigma 1.20 for Windows and Linux in our
download section:

     http://www.nongnu.org/enigma/download.html#stable

Unfortunately, we cannot yet offer a version for OS X,
this will be our next goal.

Our thanks go to our team of developers and all our level
authors, to Clifford Tasner for the new music, to Nobby
and Thomas for their great levels, feedback, level organisation,
the Enigma movies, and for always pressing us to finally
release version 1.20. However, there would be rather a 1.02
than a 1.20, wasn't it for the work of a single man, who,
single-handedly, invented and realized the new API, the
face of Enigma as it is today: Ronald Lamprecht's commitment
to Enigma cannot be appreciated high enough. We hope to
have him back soon, and, until then, that we can live up
to his visions for this wonderful game.

Have fun!

Raoul Bourquin and Andreas Lochmann


[Deutsche Version]

Es freut uns, das Release von Enigma 1.20 f?r Windows
und Linux anzuk?ndigen, nicht ganz 6 Jahre nach unserem
letzten stabilen Release. Enigma 1.20 umfasst:

   - 305 neue Enigma-Levels, 95 neue Pentomino-Levels
     und 1077 importierte Sokoballs,
   - eine neue API, in dem Zusammenhang die ?berarbeitung
     vieler Objekte, ein konsistentes Namensschema f?r alle
     Objekte und eine Umsetzung fast aller Level in die
     neue API,
   - eine gro?e Zahl neuer Objekte, wie Dr?hte, Barrieren
     und Yinyang-Steine,
   - viele verbesserte Bilder f?r h?here Aufl?sungen,
     einschlie?lich neuer M?nzen,
   - Level-Musik (einstellbar im Optionsmen?),
   - und viele Verbesserungen und Bugfixes.

Sie finden Enigma 1.20 f?r Windows und Linux auf unserer
Download-Seite:

     http://www.nongnu.org/enigma/download.html#stable

Leider k?nnen wir im Moment noch keine Version f?r OS X anbieten,
dies wird unser n?chstes Ziel sein.

Unser Dank geht an unser Team von Entwicklern und all
unseren Levelautoren, an Clifford Tasner f?r die neue Musik,
an Nobby und Thomas f?r ihre gro?artigen Level, ihr Feedback,
die Levelorganisation, die Enigma-Filme und daf?r, uns best?ndig
zum Release von 1.20 gedr?ngt zu haben. Es g?be jedoch h?chstens
eine Version 1.02 statt 1.20, w?re da nicht die Arbeit eines einzelnen
Mannes, der quasi im Alleingang die neue API entwickelt und
umgesetzt hat, und damit das moderne Gesicht Enigmas gepr?gt
hat: Ronald Lamprechts Einsatz f?r Enigma kann nicht hoch genug
gewertet werden. Wir hoffen, dass er bald zur?ckkehrt, und
dass wir bis dahin seinen Visionen f?r dieses wundervolle Spiel
nacheifern k?nnen.

Viel Spa?!

Raoul Bourquin und Andreas Lochmann






------------------------------

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Enigma-announce mailing list
address@hidden
https://lists.nongnu.org/mailman/listinfo/enigma-announce


End of Enigma-announce Digest, Vol 13, Issue 1
**********************************************


   
   

 



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Message: 4
Date: Wed, 3 Apr 2013 16:27:23 -0400 (EDT)
From: address@hidden
To: address@hidden
Subject: Re: [Enigma-announce] Enigma-announce Digest, Vol 13, Issue 1
Message-ID: <address@hidden>
Content-Type: text/plain; charset="us-ascii"

thx


In a message dated 4/3/2013 9:01:22 A.M. Pacific Daylight Time, 
address@hidden writes:

Send  Enigma-announce mailing list submissions to
address@hidden

To subscribe or unsubscribe via the World  Wide Web, visit
https://lists.nongnu.org/mailman/listinfo/enigma-announce
or, via email,  send a message with subject or body 'help' to
address@hidden

You can reach the person managing  the list at
address@hidden

When  replying, please edit your Subject line so it is more specific
than "Re:  Contents of Enigma-announce digest..."


Today's  Topics:

1. Enigma 1.20 Released (Andreas  Lochmann)


----------------------------------------------------------------------

Message:  1
Date: Tue, 02 Apr 2013 23:48:18 +0200
From: Andreas Lochmann  <address@hidden>
To:  address@hidden
Subject: [Enigma-announce] Enigma 1.20  Released
Message-ID:  <address@hidden>
Content-Type: text/plain;  charset=UTF-8; format=flowed

[English version]

We are pleased to  announce the release of Enigma 1.20
for Windows and Linux, not yet 6 years  since our last
stable release. Enigma 1.20 comprises:

-  305 new Enigma levels, 95 new Pentomino levels,
and  1077 imported Sokoballs,
- a new API, involving a  reengineering of many objects,
a consistent naming  scheme for all objects, and a
rewrite of almost every  level,
- a vast number of new objects, like wires,  barriers,
and yinyang-stones,
- many  improved images for higher resolutions,
including new  coins,
- level music (go to options menu to activate  it),
- and many improvements and bug fixes.

You can  find Enigma 1.20 for Windows and Linux in our
download  section:

http://www.nongnu.org/enigma/download.html#stable

Unfortunately, we  cannot yet offer a version for OS X,
this will be our next goal.

Our  thanks go to our team of developers and all our level
authors, to Clifford  Tasner for the new music, to Nobby
and Thomas for their great levels,  feedback, level organisation,
the Enigma movies, and for always pressing us  to finally
release version 1.20. However, there would be rather a  1.02
than a 1.20, wasn't it for the work of a single man,  who,
single-handedly, invented and realized the new API, the
face of  Enigma as it is today: Ronald Lamprecht's commitment
to Enigma cannot be  appreciated high enough. We hope to
have him back soon, and, until then,  that we can live up
to his visions for this wonderful game.

Have  fun!

Raoul Bourquin and Andreas Lochmann


[Deutsche  Version]

Es freut uns, das Release von Enigma 1.20 f?r Windows
und  Linux anzuk?ndigen, nicht ganz 6 Jahre nach unserem
letzten stabilen  Release. Enigma 1.20 umfasst:

- 305 neue Enigma-Levels, 95  neue Pentomino-Levels
und 1077 importierte  Sokoballs,
- eine neue API, in dem Zusammenhang die  ?berarbeitung
vieler Objekte, ein konsistentes  Namensschema f?r alle
Objekte und eine Umsetzung fast  aller Level in die
neue API,
- eine  gro?e Zahl neuer Objekte, wie Dr?hte, Barrieren
und  Yinyang-Steine,
- viele verbesserte Bilder f?r h?here  Aufl?sungen,
einschlie?lich neuer  M?nzen,
- Level-Musik (einstellbar im  Optionsmen?),
- und viele Verbesserungen und  Bugfixes.

Sie finden Enigma 1.20 f?r Windows und Linux auf  unserer
Download-Seite:

http://www.nongnu.org/enigma/download.html#stable

Leider k?nnen wir im  Moment noch keine Version f?r OS X anbieten,
dies wird unser n?chstes Ziel  sein.

Unser Dank geht an unser Team von Entwicklern und all
unseren  Levelautoren, an Clifford Tasner f?r die neue Musik,
an Nobby und Thomas  f?r ihre gro?artigen Level, ihr Feedback,
die Levelorganisation, die  Enigma-Filme und daf?r, uns best?ndig
zum Release von 1.20 gedr?ngt zu  haben. Es g?be jedoch h?chstens
eine Version 1.02 statt 1.20, w?re da nicht  die Arbeit eines einzelnen
Mannes, der quasi im Alleingang die neue API  entwickelt und
umgesetzt hat, und damit das moderne Gesicht Enigmas  gepr?gt
hat: Ronald Lamprechts Einsatz f?r Enigma kann nicht hoch  genug
gewertet werden. Wir hoffen, dass er bald zur?ckkehrt, und
dass  wir bis dahin seinen Visionen f?r dieses wundervolle Spiel
nacheifern  k?nnen.

Viel Spa?!

Raoul Bourquin und Andreas  Lochmann






------------------------------

_______________________________________________
Enigma-announce  mailing  list
address@hidden
https://lists.nongnu.org/mailman/listinfo/enigma-announce


End  of Enigma-announce Digest, Vol 13, Issue  1
**********************************************

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