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Re: [Fenfire-dev] Yet another libvob API: LWJGL
From: |
Benja Fallenstein |
Subject: |
Re: [Fenfire-dev] Yet another libvob API: LWJGL |
Date: |
Fri, 13 Jan 2006 09:39:26 +0200 |
> Right, was one of the requirements to have as few JNI calls per frame as
> possible? And was this a reason why none of the wrappers would do, as
> they concentrate on games? Perhaps that part of Fenfire could find its way
> to one of the other wrappers.
Tuomas's design as I understand it (and I'm just saying this without
passing value judgement, because I know far too little about this area
of coding to do so[*]) was to have O(1) (zero?) JNI calls per frame.
We can't possibly hope to be *that* good with the Java binding
libraries.
[*] Of course, that is exactly why having the code in Java would be a
good thing...
- Benja
- [Fenfire-dev] Yet another libvob API: LWJGL, Matti Katila, 2006/01/11
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/11
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Matti Katila, 2006/01/14
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/14
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Matti Katila, 2006/01/15
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Benja Fallenstein, 2006/01/15
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/16
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Benja Fallenstein, 2006/01/16
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Tuukka Hastrup, 2006/01/17
- Re: [Fenfire-dev] Yet another libvob API: LWJGL, Benja Fallenstein, 2006/01/17