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Re: [fluid-dev] Unexpected fluid_synth_sfunload behavior
From: |
Larry Troxler |
Subject: |
Re: [fluid-dev] Unexpected fluid_synth_sfunload behavior |
Date: |
Mon, 29 Mar 2004 21:19:19 -0500 |
User-agent: |
KMail/1.4.3 |
On Monday 29 March 2004 02:35, Peter Hanappe wrote:
> Hi Larry,
>
> Indeed, fluid_synth_sfunload frees the soundfont. I think that is
> appropriate since fluid_synth_sfload allocates it.
Well, by light of day, and now that my episode of frustration has passed,
that does make sense.
I've updated the
> documentation in the headers.
>
> What you need is a fluid_synth_remove_sfont function, the counterpart
> of fluid_synth_add_sfont. It currently does not exist in the API,
> but it would not be hard to add.
>
Yep, I agree that this would be a more logical approach. Thanks!
Larry Troxler