On 10/03/2009 03:38 AM, Louis B. wrote:
I think you have hit the same problem that I hit when I integrating to
fluidsynth (regarding the no sound anyway) .You need to send a
programme change event before you hear any sound.
this is what I do as workaround in my initialisation routines but it
really should
fixed within the fluidsynth library.
for (int channel = 0; channel < MAX_MIDI_CHANNELS ; channel++)
{
//fluid_synth_program_select(m_synth, channel, m_soundFontId,
0, GM_PIANO_PATCH);
fluid_synth_program_change(m_synth, channel, GM_PIANO_PATCH);
}
This is not required with the stand alone fluidsynth. I don't know
about about the alsa lock up though.
Problem solved. Corrupt soundfont caused state corruption and I wasn't
correctly checking soundfont loading errors.
Embarrassing.
On the plus side, I appear to have all the functionality I need now.
Thanks for the time.
~ c.
_______________________________________________
fluid-dev mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/fluid-dev