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Re: [fluid-dev] Patch for handling midi note events


From: Jason Vasquez
Subject: Re: [fluid-dev] Patch for handling midi note events
Date: Wed, 25 May 2011 08:24:47 -0400

Thanks guys, much appreciated!  I'll be giving this a spin as soon as I can.

On Sun, May 22, 2011 at 5:08 AM, Pedro Lopez-Cabanillas
<address@hidden> wrote:
> Thanks!
> Greetings from the Akademy-es 2011 at Barcelona.
> Regards,
> Pedro
>
> On Sun, May 22, 2011 at 11:05 AM, David Henningsson <address@hidden>
> wrote:
>>
>> On 2011-05-07 22:21, David Henningsson wrote:
>>>
>>> On 2011-05-06 19:03, Pedro Lopez-Cabanillas wrote:
>>>>
>>>> Hi,
>>>>
>>>> Sorry for coming so late to the discussion.
>>>>
>>>> On Friday 06 May 2011, Jonathan Slenders wrote:
>>>>>
>>>>> One thing, I moved player->user_callback(...)
>>>>> before fluid_synth_handle_midi_event. Because I sometimes also wanted
>>>>> to
>>>>> adjust the pan, the volume, and instruments on the channel played for a
>>>>> note.
>>>>> I can also image that someone (maybe me too) wants to alter the midi
>>>>> events,
>>>>> supress notes or change pitch an octave up at a certain point.
>>>>
>>>> Me too :-)
>>>>
>>>> Seriously. This is something that I was planning for using in one of
>>>> my pet projects: http://www.kde.org/applications/multimedia/kmid .
>>>> This program is a MIDI/karaoke player with features like pitch
>>>> transpose, tempo control, channel solo/mute, synchronized lyrics
>>>> display and integrated pianola. It plays to hardware MIDI ports or
>>>> soft synths. The program has three MIDI backends right now:
>>>> Linux/ALSA, Windows and MacOSX/CoreMIDI. My plan was to develop a
>>>> fourth backend based on FluidSynth only. It would require exactly the
>>>> same feature you are trying: a callback just before delivering the
>>>> MIDI event to the synth, allowing the client application to change
>>>> event's parameters. But for my program this is only one of the
>>>> required additions to FluidSynth. Another one would be a callback
>>>> while FS is parsing the MIDI file, reporting to the client application
>>>> all the meta-events like titles, track names, copyright notices, texts
>>>> and lyrics, time/key signatures, that are ignored right
>>>
>>> no
>>>>
>>>> w in FluidSynth but would be required by kmid. Talking about text and
>>>> lyrics, these events would be reported by the player callback at
>>>> playing time as well, although they would be ignored by the synthesizer.
>>>>
>>>> Considering the two proposed callbacks, instead of new_fluid_player2()
>>>> perhaps I would prefer two functions:
>>>> fluid_player_register_playback_callback() and
>>>> fluid_player_register_parser_callback() with their corresponding
>>>> unregister() companions.
>>>>
>>>> The parser callback would be quite innocuous in process time
>>>> constraints, and will be called in the same thread as
>>>> fluid_player_add(), so there is little concern about it. The playback
>>>> callback is another issue: first, it will be potentially called from a
>>>> realtime thread, with small time constraints. If the callback allows
>>>> event modifications it should be called synchronously, ahead of the
>>>> delivering time to the synth, and the client application would need to
>>>> return within this time frame. It would be easier to implement a pure
>>>> notification callback, called asynchronously from FluidSynth but
>>>> without allowing event modifications.
>>>>
>>>> Talking about events. The structure fluid_midi_event_t has been opaque
>>>> for a long time in FluidSynth, and I think it should remain opaque.
>>>> There are API functions to access some event properties, and more API
>>>> functions would be welcome if needed.
>>>>
>>>> Regards,
>>>> Pedro
>>>
>>> Hi folks and thanks for the patches and comments,
>>>
>>> I mostly agree with Pedro (e g about letting the fluid_midi_event_t
>>> remain hidden), but I'd like the callback function to be used instead of
>>> (rather than before or after) calling fluid_synth_handle_midi_event.
>>> That means that we'll start off with the player's callback function
>>> pointer being fluid_synth_handle_midi_event (for simplicity and
>>> backwards compatibility) but we can change it through a new api function
>>> called fluid_player_set_playback_callback(). That way you should be able
>>> to not only insert your own processing (eavesdropping, changing and
>>> removing notes as necessary), but also to insert our existing midi
>>> router into the playback chain for midi files.
>>>
>>> Does that make sense or am I missing something?
>>
>> I heard no objections, so this variant has now been committed (r421). Test
>> and enjoy!
>>
>> // David
>>
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