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Re: [fluid-dev] CC7 reset


From: James Ong
Subject: Re: [fluid-dev] CC7 reset
Date: Sat, 4 Feb 2012 09:32:02 +0800

I see, true it will be sounds awful with all at the same levels, seem like having 2 fluidsynth will do the job.

However, not sure if you remember, in the FluidSynth command shell, do you still find it feasible to implement a playback controls
which we could load, pause, play, stop, change tempo Midi song. This will be useful for someone without C/C++ background to get start quickly.


On Sat, Feb 4, 2012 at 8:20 AM, Element Green <address@hidden> wrote:
If your MIDI song itself contains a CC7 event you could perhaps filter
it with the FluidSynth MIDI router:
router_begin cc
router_par1 7 7 1 0
router_par2 0 127 0 127
router_end

I think that would cause all CC 7 events received to set the volume to
100% (127).

If the MIDI song has a MIDI reset command in it, then I'm not real
sure how to handle that off hand.  Might be able to also use the MIDI
router, but I'm not sure.

Element

On Fri, Feb 3, 2012 at 3:58 AM, James Ong <address@hidden> wrote:
> Hi,
>
> What does player.reset-synth does? It seem, everytime the song is load, the
> engine will
> still get reset by MIDI song? Is there a way to retain CC7 value?
>
> fluidsynth.exe" -g 1 -o "player.reset-synth=false"
>
> Apply CC#7 to 10%
> cc 0 7 10
>
> Load midi songs which contain CC7 event will set to 100%.
>
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