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From: | Element Green |
Subject: | Re: [fluid-dev] Supported Wave/Flac format other than SF2 |
Date: | Thu, 5 Feb 2015 08:39:28 -0700 |
In certain points, I don't understand the initial posting. One thing is clear to me - he doesn't want to construct a soundfonts ("Going by SF2 is going to be hard for developer to implement new soundfont"). It appears he wants just to import sample files on button press, and start playing them. That means for FS, the sample player shall construct the soundfonts.
E. g., I'm not quite sure why *wave* support shall be added to FluidSynth. SF2 is based on wave data files. Nowadays, we're able to import 24bit wave samples into the soundfonts, so the sound quality as such cannot be the reason for that request. So that is an obvious misinterpretation.
I can understand the request for flac format, since it is lossless (compared with wave), and saves about the half of hard disk space. It might even be, once in future, FLAC will replace wave (if the CD industry allows for this ;-).
FluidSynth is soundfonts player only, so in regards of FS, a request can be only, to enable soundfonts contruction from native flac sample files (IIRC Swami has planned so for future). FluidSynth as such could be made fit for reading such soundfonts, indeed. But in that case, it would be at least frome equivalent interest (in my eyes), to support soundfonts files based on Ogg Vorbis or a similar HQ compression format. This would be a real improvement, since the soundfonts could be reduced impressively in file size, while keeping HQ sound.
David, does FS support playing soundfonts in a bit-ness higher than 16-bit? Another question in regards of FS, would be support for up to 96-bit soundfonts.
I've never seen any soundfonts where the constructor has has fully reached the sf2 format's potential, and my point of view is that soundfonts are future safe.
BR
Bernd.
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