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Re: [fluid-dev] Building libfluidsynth to include in python package
From: |
Tom M. |
Subject: |
Re: [fluid-dev] Building libfluidsynth to include in python package |
Date: |
Fri, 13 Mar 2020 13:53:06 +0100 |
At least for Windows and Mac bundling prebuilt binaries would be a possible way
to go. On Linux however you should advise people to install the required
packaged via the package manager of their respective distribution.
To get an imagination on how and which libs you need to bundle, see the
prebuilt Windows binaries that were released with fluidsynth 2.1.0
https://github.com/FluidSynth/fluidsynth/releases/tag/v2.1.0
The binaries were compiled from source, for instructions see the wiki:
https://github.com/FluidSynth/fluidsynth/wiki/BuildingWithCMake
As you'll note, you have to build the binaries for all platforms and
architectures that you plan to support. And your python package needs to select
the correct binaries depending on the architecture and platform the user is
using. Good luck.
Tom