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Re: [fluid-dev] Building libfluidsynth to include in python package


From: Tom M.
Subject: Re: [fluid-dev] Building libfluidsynth to include in python package
Date: Fri, 13 Mar 2020 13:53:06 +0100

At least for Windows and Mac bundling prebuilt binaries would be a possible way 
to go. On Linux however you should advise people to install the required 
packaged via the package manager of their respective distribution.

To get an imagination on how and which libs you need to bundle, see the 
prebuilt Windows binaries that were released with fluidsynth 2.1.0
 
https://github.com/FluidSynth/fluidsynth/releases/tag/v2.1.0
 
The binaries were compiled from source, for instructions see the wiki:
 
https://github.com/FluidSynth/fluidsynth/wiki/BuildingWithCMake
 
As you'll note, you have to build the binaries for all platforms and 
architectures that you plan to support. And your python package needs to select 
the correct binaries depending on the architecture and platform the user is 
using. Good luck.
 
 
Tom






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