[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows
From: |
Dan Eble |
Subject: |
Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows |
Date: |
Mon, 16 Mar 2020 18:23:37 -0400 |
On Mar 16, 2020, at 09:57, Tom M. via fluid-dev <address@hidden> wrote:
> The current workaround is to build fluidsynth with CygWin, which has "long"
> set to 64bit.
>
> Any ideas how to solve this? Opinions on C99?
If you decided to require C99, I would think you would want to use int64_t and
its relatives for portability.
—
Dan
- [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Tom M., 2020/03/16
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows,
Dan Eble <=
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Reinhold Hoffmann, 2020/03/17
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Tom M., 2020/03/17
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Carlo Bramini, 2020/03/17
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Tom M., 2020/03/17
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Carlo Bramini, 2020/03/19
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Tom M., 2020/03/21
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Ceresa Jean-Jacques, 2020/03/17
- Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows, Dan Eble, 2020/03/17