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Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows


From: Dan Eble
Subject: Re: [fluid-dev] About Supporting 2GiB+ Soundfonts on Windows
Date: Mon, 16 Mar 2020 18:23:37 -0400

On Mar 16, 2020, at 09:57, Tom M. via fluid-dev <address@hidden> wrote:
> The current workaround is to build fluidsynth with CygWin, which has "long" 
> set to 64bit.
> 
> Any ideas how to solve this? Opinions on C99?

If you decided to require C99, I would think you would want to use int64_t and 
its relatives for portability.
— 
Dan




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