[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Forge-main] Re: Mechanics

From: Jerry Stratton
Subject: Re: [Forge-main] Re: Mechanics
Date: Sat, 9 Nov 2002 15:07:38 -0800

At 6:06 PM +0000 on 11/9/02, Ricardo Gladwell wrote: 
>Finally, on the issue on bonuses: should we add bonuses to rolls
>(open-ended) of simply have bonuses that modify the difficulty (closed).
>In some ways it makes sense to modify the difficulty (factors reduce how
>hard the task is), although adding bonuses and subtracting penalties to
>the roll is more intuitive, as opposed to subtracting bonuses and adding
>penalties to the difficulty.

By applying all modifiers to difficulty levels instead of to rolls, it makes it 
easy for game masters to pre-calculate difficulty levels. I.e., "with all 
modifiers added in, the difficulty level for resurrecting Jim Morrison is 13".

It also makes it easier for the player to see that this is an "easy" or "hard" 
thing for their character to do. I.e., difficulty level 3 is obviously somewhat 
easy, whereas difficulty 7, roll d10 with a bonus of 4 is not so obviously 
somewhat easy.

address@hidden         Negative Space
"The 'decade of the Hispanic' turned out to be a weekend sponsored by 
Coors."--Culture Clash

reply via email to

[Prev in Thread] Current Thread [Next in Thread]