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Re: [glob2-devel] Turret behaviour improved


From: cyrille . dunant
Subject: Re: [glob2-devel] Turret behaviour improved
Date: Sun, 19 Sep 2004 10:54:53 +0200
User-agent: Internet Messaging Program (IMP) 3.2.5

Quoting Stephane Magnenat <address@hidden>:

> >   Stephane, don't start screaming that the horrible users are alyways
> > asking for more features, I'm volunteer to code some of these myself if
> > needed ! :)
>
> Looks like you didn't gave a look to the allocation code yet ;-)

Technically, its "haven't given"

> It seems like a consensus is flying toward one issue: the war flag: we need
> to
> be able to choose between guard (units goes to upgrade) and attack (units
> stays under flag) modes. Right ?

Something like that : a guard zone serves as an attractor to warriors when they
are not upgrading or eating. I don't think it's even necessary to set the number
of desired warriors : the "attractivity" could decrease with the number of
warriors already arrived, with a target concentration of one warrior for four
squares.

It might be somewhat clever to have the attractivty of guard znes higher when
ennemies are treading them.


A+

  -- CFD






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