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[glob2-devel] Glob2 crashes


From: Johannes Leimbach
Subject: [glob2-devel] Glob2 crashes
Date: Thu, 19 May 2005 21:49:24 +0200
User-agent: Mozilla Thunderbird 1.0.2 (X11/20050317)

Hi!

I've found two bugs in glob2 today:

The first -obvious one- is when you host a game and then click on the "close" Button next to your name. Bang glob's dead and my account didn't get properly logged out, so i had to wait some minutes.

Then I was playing against two belgien guys just now, the ping was around 300. Then, all of a sudden, all of us received a message "you have won".

This is what the console spit out:


(this goes on for quite some time:)
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
Can't execute ustep=10494 (hash=254) of player=1.
new maxPingPongMax=0[ms]
myLocalWishedLatency=16[ticks]
myLocalWishedLatency=15[ticks]
myLocalWishedLatency=14[ticks]
myLocalWishedLatency=13[ticks]
myLocalWishedLatency=12[ticks]
myLocalWishedLatency=11[ticks]
myLocalWishedLatency=10[ticks]
myLocalWishedLatency=9[ticks]
Warning, no gameCheckSum localy provided for player 0, at pushUStep 10638
YOG::sendString(PRIVMSG #glob2 :what happened?).
YOG (IRC) has received an error
YOG (IRC) has received an error
(and so on, and so on..)


I hope this helps you :)


Bye,
johannes




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