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Re: [glob2-devel] Crash Bug in NicoWare


From: Bradley Arsenault
Subject: Re: [glob2-devel] Crash Bug in NicoWare
Date: Thu, 1 Dec 2005 19:55:30 -0800

Just to mention, its nicowar, not nicoware (no e)! And I have been
debugging verious bugs recetnly, and I made a commit just a few
minutes ago that should fix several crashes. Typically I just let my
ai play untill it crashes in various circumstances. I do hope it
doesn't cause further trouble... I will have my ai prepared for lan on
my next commit, it only does one thing at random, and I'm about to
convert that to syncRand.

On 12/1/05, Stéphane Magnenat <address@hidden> wrote:
> Hi, we have been testing a game in LAN with a nicoware, which made this
> following error:
>
> [Switching to Thread -1215002944 (LWP 9325)]
> 0x0805ebcb in AINicowar::updateAttackFlags (this=0x9793140) at
> AINicowar.cpp:1596
> 1596                                    std::cout<<"AINicowar:
> updateAttackFlags: Changing the "<<j->flag->posX<<","<<j->flag->posY<<" flag
> from "<<j->assigned_units<<" to "<<new_assigned<<"."<<endl;
> (gdb) bt
> #0  0x0805ebcb in AINicowar::updateAttackFlags (this=0x9793140) at
> AINicowar.cpp:1596
> #1  0x080620de in AINicowar::getOrder (this=0x9793140) at AINicowar.cpp:510
> #2  0x080929b2 in Engine::run (this=0xbfe8ebf8) at Engine.cpp:417
> #3  0x080c8875 in Glob2::run (this=0xbfe90f97, argc=6, argv=0xbfe91024) at
> Glob2.cpp:299
> #4  0x080c91dd in main (argc=6, argv=0xbfe91024) at Glob2.cpp:431
>
> Please debug it, it would be so cool to release 0.8.16 with a working
> NicoWare ;-)
>
> Steph
>
>
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