Placing units/buildings is not hard, especially on random maps its
important, because random maps can so easily give one player three
times more space than another, having the generator make sure things
are even should be important.
On 1/4/06, Leo Wandersleb <address@hidden> wrote:
hi
i said i would commit befor jan. 10th. so far it is a
rewrite for random map but i wanted to implement a more
powerful alternative mapgenerator and got stuck a bit with
all the widgethandling. i redid the sand/water/gras ratio
regulators so they always sum up to be 100.
if you want to help with it i can commit it and you have a
look at it. or i mail it.
greetings, leo
p.s.: a first taste of how it works so far are the maps in
this zip-file:
http://home.mnet-online.de/LeoWandersleb/examplemaps.tar.gz
placeing ressources is still TODO. placeing units/buildings
is what i would leave to the map designer as long as it is
not intended for direct netplay.
Stéphane Magnenat wrote:
Hi,
Recently, someone did a new map random generator. Is it an additional
generation method or a rewrite of an existing one? Is there any patch I could
apply before next alpha?
Steph
_______________________________________________
glob2-devel mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/glob2-devel
_______________________________________________
glob2-devel mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/glob2-devel