On the contrary, I believe games go quite quickly, although there are
certainly situations when a game can go longer. Its the first person
to gain an advantage wins, if, for example, he only gains an advantage
because his opponent made a cruel mistake, and mistakes are easy.
I didn't sight an example when i stated my material, infact that game
opposes what I'm saying in several manners. And aswell, triangle is a
well balanced map in my opponion. I'm actually drawing from different
maps, in particular, playground. Big pond is another example of a
slightly biased map, being moderately biased againt blue and for
green.
I'm not actually proposing a catch-up bonus, although that what it
probably seems like form my argument. I'm saying that we need to fine
tune the behaviour to better suit recovery, we should make it harder
for someone to win, perhaps by doing something like a defenders bonus,
so that you truly need to overcome your enemy to win, or make
strategic hits, such as moving your warriors around your enemy. Its a
complex problem, and it may seem like the game is already balanced.
I'm thinking the games behaviour should simply be more forgiving.