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Re: [glob2-devel] Glob2s lack of recovery strategy


From: Bradley Arsenault
Subject: Re: [glob2-devel] Glob2s lack of recovery strategy
Date: Fri, 6 Jan 2006 20:04:13 -0800

On 1/6/06, Nuage <address@hidden> wrote:
> Hello,
>
> my point about strategy is that once you made the bad choice, then you'r meant
> do loose. Still, your point is valid as the information collecting management 
> is
> expensive. The explorers speed has been increased by 40%, from 20 to 28.
>
> Nuage
>
>
> _______________________________________________
> glob2-devel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>

Thats a very cruel understanding of a game, making it if you make a
mistake then you lose will make the game very unpopular, i especially
hate such games. Recovery from a mistake is crucial to making a game
fun, not just making it challenging. The final goal is to make the
game fun, remember, and having it so that you lose just after a single
mistake, every time, is not fun.




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