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Re: [glob2-devel] gameplay and fruits


From: Bradley Arsenault
Subject: Re: [glob2-devel] gameplay and fruits
Date: Fri, 6 Jan 2006 20:08:12 -0800

On 1/6/06, Nuage <address@hidden> wrote:
> Hello everybody, I am willing to tell you:
> 1-I am eating some fruits. Will you join my empire for some ?
> 2-How the fruits are mean to be used. (At least into my stoned mind)
>
> Fruits are too powerfull ?
> Yes, and they are meant to be.
>
> Is it bad ?
> Yes, if you don't make the map design well enough.
>
> So how do I make a good map ?
> -option 1: you don't put any fruits
> -option 2: You do not let fruits easily accessible.
>
> Designing map with fruits is hard. I would suggest you to make maps with only 
> 1
> kind of fruits and try it. Some maps with 2 fruits are so much harder to 
> design.
> And don't even think some one can make a map with 3 fruits which is balanced.
>
> Here is the idea about fruits: If you get access to it, then you almost win. 
> So
> fight to get it! And, if you loose this fight, then you still have some time 
> to
> attack your opponent. He needs some time to collect the fruits and convert 
> your
> heretic units to his mighty empire. Die in peace!
>
>
> Well, this is our gameplay goal. It looks like we missed it somehow. I will 
> try
> to make a good map to show how to use it.
>
> Nuage
>
>
> _______________________________________________
> glob2-devel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/glob2-devel
>

Also remember that this would be the "single winning strategy" as
discussed in theory. If your nearly garunteed to win if you get the
fruits first, then the whole game would be just about fruits, fruits,
fruits. Other gameplay elements could be safely ignored. All you need
to win is fruits. Because if your enemy gets fruits, you lose, so you
must get fruits now. Single-strategy games like this are terrible.




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