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Re: [glob2-devel] gameplay and fruits
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] gameplay and fruits |
Date: |
Sun, 8 Jan 2006 17:47:27 +0100 |
User-agent: |
KMail/1.9.1 |
> You especially should not make the effectiveness of a gameplay element
> dependant on the map maker. I know some generic things like giving one
> person twice as many resurces as another can be safely ignored, but
> such things as this, where a small mistake maes a map disatrous,
> should not be put in the hands of the designer. This gameplay element
> is too radical and needs a counterpart.
Just a general comment : interesting mapsare the ones with non-trivial
geometry, because they make some areas more important than others. Corolary
is that it makes them harder to design.
This is a more general problem that fruits alone.
Steph
--
http://nct.ysagoon.com