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[glob2-devel] gameplay and fruits


From: Nuage
Subject: [glob2-devel] gameplay and fruits
Date: Sat, 07 Jan 2006 02:17:52 +0100
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.12) Gecko/20051107

Hello everybody, I am willing to tell you:
1-I am eating some fruits. Will you join my empire for some ?
2-How the fruits are mean to be used. (At least into my stoned mind)

Fruits are too powerfull ?
Yes, and they are meant to be.

Is it bad ?
Yes, if you don't make the map design well enough.

So how do I make a good map ?
-option 1: you don't put any fruits
-option 2: You do not let fruits easily accessible.

Designing map with fruits is hard. I would suggest you to make maps with only 1
kind of fruits and try it. Some maps with 2 fruits are so much harder to design.
And don't even think some one can make a map with 3 fruits which is balanced.

Here is the idea about fruits: If you get access to it, then you almost win. So
fight to get it! And, if you loose this fight, then you still have some time to
attack your opponent. He needs some time to collect the fruits and convert your
heretic units to his mighty empire. Die in peace!


Well, this is our gameplay goal. It looks like we missed it somehow. I will try
to make a good map to show how to use it.

Nuage




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