[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] Re: Glob2s lack of recovery strategy
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] Re: Glob2s lack of recovery strategy |
Date: |
Fri, 6 Jan 2006 15:36:08 -0800 |
On 1/5/06, Joey Marshall <address@hidden> wrote:
> I find it is rather hard to make up once you make a small mistake...
> mainly with fruiting. I think something that might work is for games,
> you can ether set fruit to be used for converting, or for making your
> globs stronger (set before the game starts). That way if you get a fruit
> advantage advantage early on, you can't win the game by building workers
> only. And your enemy still stands a chance because they don't lose all
> their workers (and warriors).
>
> just an idea any way.
>
> Joey
There really is no counterplay to fruits, except more fruits, but once
you start losing with fruits, it becomes harder to get fruits for your
own team, and by the time you finally get fruits going, you've
probably lost enough warriors to be screwed anyway.
Re: [glob2-devel] Glob2s lack of recovery strategy, Nuage, 2006/01/06