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Re: [glob2-devel] Glob2s lack of recovery strategy
From: |
Bradley Arsenault |
Subject: |
Re: [glob2-devel] Glob2s lack of recovery strategy |
Date: |
Sat, 7 Jan 2006 11:29:18 -0800 |
On 1/7/06, Nuage <address@hidden> wrote:
> > Thats a very cruel understanding of a game, making it if you make a
> > mistake then you lose will make the game very unpopular, i especially
> > hate such games. Recovery from a mistake is crucial to making a game
> > fun, not just making it challenging. The final goal is to make the
> > game fun, remember, and having it so that you lose just after a single
> > mistake, every time, is not fun.
>
> Well, into the perfect game, what will make the difference between the looser
> and the winner?
> 1 - Chance
> 2 - Mistakes
> 3 - Strategical choices
>
>
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>
Mistakes yes, but only one single mistake, no. In our current system,
making one single mistake with fruits means your dead, and a variety
of other, simpler mistakes put you at a very rgeat disadvantage. A
whole game shouldn't defined by one mistake.
Re: [glob2-devel] Glob2s lack of recovery strategy, Nuage, 2006/01/06