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Re: [glob2-devel] Re: Glob2s lack of recovery strategy


From: Leo Wandersleb
Subject: Re: [glob2-devel] Re: Glob2s lack of recovery strategy
Date: Tue, 03 Jan 2006 13:09:36 +0100
User-agent: Mozilla Thunderbird 1.0.7 (X11/20050923)

sorry but all that sounds like bad loosers. games take very long and i take it for a design point how long games take. for my taste games are long enough.

recovery: yesterday we played without fruits, appleboy lost early as he got attacked simultaniesly by genix and me. that's bad luck on a 3 player map. genix almost had me. i lost all but some turrets and my inns while he had lev. 3 barracks and the first ground attacking doves (wich he didn't target). it was hard but if it was easier, games would just last forever. i recovered as i had a food advantage. the map was not biased against genix who had the other _two_ corners on triangle. it's just that i cleared wood from the start to enlarge my wheat-fields while i discovered the wheat in his corners to have disappeared what must be due to bad strategy.

directly build level 2/3 is a feature-bug i submitted last week and i think it is essential as missing the second the barracks reach lev. 1 means waiting for the warrior that went in to come out.

giveing a catch-up bonus will lead to endless games. i am strongly opposed to that. any other interface improvement (waypoints, build higher levels, ...) will help the winner as well.

Leo Wandersleb



Kyle Lutze wrote:
Bradley Arsenault wrote:

Some people will say that you can recover, making a couple strattegic
attacs taking out critical buildings, and you've suddenly collapsed
your enemies army. Easy? Not at all. If for example, your enemy has a
unit advantage, and thus a stregth advantage, they can probably fend
off any attack that you whipped at them. If there was a way to
"waypoint" units, if you where able to guide your units around the
enemy base, the longer route (which they never normally take without
huge chunks of restricted, which normally keeps workers from doing
their job), you could make strategic attacks. You could attack from
behind, and lay the same struggle on your enemy to defend as they did
to you, which will balance things out. But in the current game, your
units attack from the front, or they can go around if you place huge
chunks of restricted zone, which sometiems they will still find an
alternate route from the way you want them to go (such as on the
water), and still be attacking the front. If you do manage to get your
units to go around, tehy will often get hungry on the way going there,
and starve on the way back. Especially troublesome if theres no
resource to make an itnermediette inn at.



the worst part is how I keep getting screwed in triangle because I go for regular attacks, and then you and giszmo will take three or four level3 warriors and sneak around and attack my swarms and inns, then leave before I can get you, I hate that! :(

Kyle


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