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Re: [glob2-devel] GUI metaphore non-linear separation problem


From: Andrew Sayers
Subject: Re: [glob2-devel] GUI metaphore non-linear separation problem
Date: Sun, 8 Jan 2006 03:44:36 +0000
User-agent: Mutt/1.5.11

Another problem is that the game confuses radio buttons and checkboxes.
Radio buttons are controls where only one can be selected at once (e.g.
minimum required levels for a war flag).  Checkboxes are controls where
zero or more can be selected at once (e.g.  types of resource to clear
with a clearing flag).  As the names suggest, radio buttons are
generally round, while checkboxes are generally square.

If memory serves, the general solution for mouse-over events is to
change the apparent indentation of a button on mouse-over, and make some
other mark on click.  So generally, my recommendations would be:

There should be two types of button - gold circles (radio buttons) and
gold squares (checkboxes).  For both types, the inside of the button
should ordinarily appear sunk in (like the menu buttons are now).  On
mouse-over, the inside should change so as to appear flat or standing
out.  On mouse-click, the button should be marked red (like in-game
buttons are now).

        - Andrew




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