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[glob2-devel] Crash bug


From: Bradley Arsenault
Subject: [glob2-devel] Crash bug
Date: Tue, 10 Jan 2006 21:05:11 -0800

I've been recieving a wierd crash bug lately. I have checked in my
nicowar code, and I never modify this variable at all, I'm not sure
what other code does execute it. Apparently the Building::owner
variable of some building is being incremented. Its occurred several
times while testing Nicowar. Here is a complete gdb output:

glob2: Game.cpp:1200: void Game::syncStep(Sint32): Assertion
`b->owner==teams[t]' failed.

Program received signal SIGABRT, Aborted.
[Switching to Thread 46912507983296 (LWP 7052)]
0x0000003f1b12f280 in raise () from /lib64/libc.so.6
(gdb) bt
#0  0x0000003f1b12f280 in raise () from /lib64/libc.so.6
#1  0x0000003f1b130750 in abort () from /lib64/libc.so.6
#2  0x0000003f1b1282e6 in __assert_fail () from /lib64/libc.so.6
#3  0x000000000047c2bd in Game::syncStep (this=0x7fffffdb6ed0,
localTeam=0) at Game.cpp:1200
#4  0x0000000000471870 in Engine::run (this=0x7fffffdb6ed0) at Engine.cpp:448
#5  0x00000000004a7664 in Glob2::run (this=0x7fffffdba8bf, argc=1,
argv=0x7fffffdba9a8) at Glob2.cpp:306
#6  0x00000000004a7c73 in main (argc=1, argv=0x7fffffdba9a8) at Glob2.cpp:431
(gdb) print b->owner->teamNumber
Attempt to extract a component of a value that is not a structure pointer.
(gdb) frame 3
#3  0x000000000047c2bd in Game::syncStep (this=0x7fffffdb6ed0,
localTeam=0) at Game.cpp:1200
1200                                                   
assert(b->owner==teams[t]);
(gdb) print b->owner->teamNumber
$1 = 16777216
(gdb) print t
$2 = 1
(gdb) print b
$3 = (Building *) 0x2019f80
(gdb) print i
$4 = 11
(gdb) print b->hp
$5 = 100
(gdb) print b->type->shortTypeNum
$6 = 1
(gdb) print b->typeNum
$7 = 3
(gdb) print b->posX
$8 = 85
(gdb) print b->posY
$9 = 105
(gdb) print b->owner
$10 = (class Team *) 0x185e081
(gdb) print teams[t]
$11 = (class Team *) 0x185e080




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