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Re: [glob2-devel] Real cheap trick:


From: Leo Wandersleb
Subject: Re: [glob2-devel] Real cheap trick:
Date: Mon, 23 Jan 2006 21:39:41 +0100
User-agent: Mozilla Thunderbird 1.0.7 (X11/20050923)

no rules for maps please. i even don't like that you start with a swarm by default. for the random maps it would be far easier to let the user choose.

Kyle Lutze wrote:
Leo Wandersleb wrote:

get an explorer as the very first thing to do. fly to your opponents base and order a wall to be built around his 1st swarm. reduce workers to 0 for all these walls and have an eye on upcoming swarms.

now _that_ is a cheap trick isn't it?

Greetings, Leo

P.S.: this should not be like that! buildings not yet being built should neither block opponents nore resources. we need to make the globs free the area themselfes so you don't have to care about resources when you place or upgrade a building. clearing is part of the job of building.



what I think we should do is to make a rule for all future maps to start with 4 workers, an explorer and a warrior so something like this can't happen.




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