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Re: [glob2-devel] Wheat4Glob2: jokes of climate changes


From: Cyrille Dunant
Subject: Re: [glob2-devel] Wheat4Glob2: jokes of climate changes
Date: Mon, 22 Jan 2007 15:10:58 +0100
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On Monday 22 January 2007 15:06, Federico Massi wrote:
> I don't like enough the result of "my" wheat. It's more "realistic", but 
> too blocky, it's true. the problem is that wheat texture doesn't cover  at
> all and transparency makes my attempt still doesn't works.
>
> I spend half an hour contemplating wheat fields in my country, usually 
> they are covered by snow, in this month. Today, instead, it's more than
> 20℃ and  sun shines. Philosophically I chose for today to concentrate
> myself on  how am I fortunate in having a living model of wheat fields
> instead of a  photo, instead of using my brain.
>
> I think that idea of Ferk . (about choosing a particular tile set for a 
> particular map) should be wonderful if applied to the two ideas from Kai 
> (summer set, winter set, and why not, also differences of environment: I 
> take a middle European tree, for model, but why not cactus or eucalyptus 
> or mars tree? or Xmas tree as my love dares to suggest me  ;)  ?)
>
> I don't know how much time does it takes a button for "refresh tiles" 
> during game or without closing the program, but should be a nice thing.  If
> anyone could do something similar, it should be good for me, but I  think
> it should be more productive if programmers could build a "select  tile
> set" dialog or something similar. Thanks to Kai for kindness in let my life
> get simpler.
>
> Thanks yo uall for past and future suggestions.
> Fede

The "trick" for the overlap is to draw tiles that are larger than necessary, 
and with the general shape of a puzzle. You will see this produces nice 
results.

-- 
-- Cyrille Dunant
-- EPFL-IMX-LMC 
--

   "Benson, you are so free of the ravages of intelligence"
                -- Time Bandits

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