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[glob2-devel] New feature and error in GameGUI.cpp:4221 GameGUI::initUni


From: Leo Wandersleb
Subject: [glob2-devel] New feature and error in GameGUI.cpp:4221 GameGUI::initUnitCount()
Date: Mon, 29 Jan 2007 01:06:29 +0100
User-agent: Icedove 1.5.0.9 (X11/20061220)

Hi *, hi nct

I finally committed the control for random maps that are symmetric by repeating 
the same area 1,2,4,8,16,32 times. by testing i ran into an error i haven't 
generated to my best knowledge. it has to do with initialization of the 
worker-counts.

i removed that part by commenting it out. sorry i couldn't fix it otherwise :/

NCT please review! It was your change as of the 7th of January i guess.

in GameGUI.cpp:4221 I get an error (Segmentation fault)
Also I'm a bit confused why I can't make out the source of the error.

in the function
void GameGUI::initUnitCount(void)
{
        unitCount[0] = globalContainer->settings.swarmUnit0c;
        ...
there's something wrong with unitCount
unitCount is defined in GameGUI.h as:
        #define NUMBER_BUILDING_TYPE_NUM_WITH_PREDEFINED_UNIT_COUNT 50
        int unitCount[NUMBER_BUILDING_TYPE_NUM_WITH_PREDEFINED_UNIT_COUNT];

Greetings, Leo Wandersleb




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