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[glob2-devel] glob2 0.8.22 crash: Signature match failed. Expected "Echo


From: Joe Wells
Subject: [glob2-devel] glob2 0.8.22 crash: Signature match failed. Expected "EchoSig", recieved ""
Date: Mon, 16 Apr 2007 19:39:44 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux)

I just saw this glob2 0.8.22 crash:

  Signature match failed. Expected "EchoSig", recieved ""
  glob2: AIEcho.cpp:59: void AIEcho::signature_check(GAGCore::InputStream*, 
Player*, Sint32): Assertion `false' failed.

It happened after I saved, quit the game, and tried to reload the
game.  The reload never got to the point of even showing me the map.

The same error happens with the autosave file (which was created a
fraction of a second before the save file).

I was playing against 1 copy of NicoWar.

Here is the backtrace:

  #0  0xffffe410 in __kernel_vsyscall ()
  #1  0xb7bb89a1 in raise () from /lib/tls/i686/cmov/libc.so.6
  #2  0xb7bba2b9 in abort () from /lib/tls/i686/cmov/libc.so.6
  #3  0xb7bb1f51 in __assert_fail () from /lib/tls/i686/cmov/libc.so.6
  #4  0x0805b882 in AIEcho::signature_check ()
  #5  0x0806acee in AIEcho::Echo::load ()
  #6  0x0804d775 in AI::load ()
  #7  0x081980a7 in Player::load ()
  #8  0x08198e37 in Player::Player ()
  #9  0x080e7c0a in Game::load ()
  #10 0x080f5746 in GameGUI::load ()
  #11 0x080dca9f in Engine::loadGame ()
  #12 0x080dcb1b in Engine::initCustom ()
  #13 0x080de664 in Engine::initLoadGame ()
  #14 0x0810f6eb in Glob2::run ()
  #15 0x08111305 in main ()

Do you want the save game?

Sorry, this is not my debugging version.  (That version stopped
working mysteriously and crashes whenever I try to run it.)

-- 
Joe




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