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[glob2-devel] A solution for remaking maps


From: Bradley Arsenault
Subject: [glob2-devel] A solution for remaking maps
Date: Sat, 28 Apr 2007 00:09:38 -0400

While I was thinking about the fact that we would have to remake maps
due to this new system. Some people don't mind, others do. I was
thinking of a way arround that. What takes the most time when making a
new map? Well, the terrain for the most part. The terrain has nothing
to do with the Headers, or any of that sort, I thought, infact its a
very simple part of the Map data that hasn't changed since its
creation, yet is the major time consumer in maps.

So, the solution: I will make a patch for Alpha 23 version that, upon
save, will export a sort of half way file. This file will contain
information about the terrain and ressources, and thats it. Fairly
simple. Then I will include a feature in the mercurial version that
allows one to import terrain data from this file. Again, fairly
simple. Maps will still need to be remade, but instead of being hours,
its a matter of minutes, export, import, and replicate the placement
of buildings for the teams. And I'd be more than willing to do this
for all the maps myself after the rewrite is complete.

--
Really. I'm not lieing. Bradley Arsenault.




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