Hi,
Glob2 is currently using two different abstractions for threading: SDL and
boost. This is bad.
SDL threads is tight to sound. Why not use SDL also for fertility maps ?
I don't know if this actually cause a real problem but I can imagine situation
where it can.
Steph
Personally I very much prefer boost threads, it feels so much more natural. I attempted to use SDL threads and it felt a bit hackish. I figured we depend on boost anyhow, and I tried boost threads. Both libraries just wrap the underlining thread interface (like pthreads on linux), so really that can't collide, and it hasn't yet.