If something works, why break it?
Boost seems to work perfectly fine. Why change to SDL and redo the lot?
Regards
Kieran
On 8/22/07, * Kyle Lutze* <address@hidden
<mailto:address@hidden>> wrote:
Bradley Arsenault wrote:
> On 8/21/07, *St�phane Magnenat* <address@hidden
<mailto:address@hidden>
> <mailto:address@hidden <mailto:address@hidden>>>
wrote:
>
> Hi,
>
> Glob2 is currently using two different abstractions for
threading:
> SDL and
> boost. This is bad.
>
> SDL threads is tight to sound. Why not use SDL also for
fertility maps ?
>
> I don't know if this actually cause a real problem but I can
imagine
> situation
> where it can.
>
> Steph
>
>
> Personally I very much prefer boost threads, it feels so much more
> natural. I attempted to use SDL threads and it felt a bit hackish. I
> figured we depend on boost anyhow, and I tried boost threads. Both
> libraries just wrap the underlining thread interface (like
pthreads on
> linux), so really that can't collide, and it hasn't yet.
I don't really know the exact reason why I say this, but having used
a bit of both I would rather go with boost
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