glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[glob2-devel] Fwd: [IFIP-EC-NEWS] IEEE T-CIAIG CFP: Second Issue


From: Stéphane Magnenat
Subject: [glob2-devel] Fwd: [IFIP-EC-NEWS] IEEE T-CIAIG CFP: Second Issue
Date: Sat, 13 Dec 2008 12:40:05 +0100
User-agent: KMail/1.9.10

Hi,

In attachment, you'll find a call for paper for academic journal publication 
about AI in games. I think that the AI model in globulation is of great 
interest, and that we can imagine making a contribution to this journal.

Would the glob2 community support such idea by providing either direct 
contributions (I am mostly thinking to Bradley, but anyone is welcome. Should 
we make the paper, large enough contribution would gain co-authorship and 
smaller ones entry in acknowledgements, in addition to acknowledgement of the 
community as a whole).

Thank you, have a nice day,

Steph

-- 
http://stephane.magnenat.net
--- Begin Message --- Subject: [IFIP-EC-NEWS] IEEE T-CIAIG CFP: Second Issue Date: Fri, 12 Dec 2008 23:38:25 -0000
** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
** http://listserver.tue.nl/mailman/listinfo/icec
** Send all news to: address@hidden
****************************************************
** NOTE: Please reply to article's originator,
**       not this IFIP EC News Service
****************************************************

 Call for Papers

 IEEE Transactions on Computational Intelligence and AI in Games

 

  http://ieee-cis.org/pubs/tciaig/

 

 Papers are invited for consideration for the second issue due to be published

 in June 2009.  This is an excellent opportunity to submit your work to a high-quality

 journal with a thorough yet rapid review process.  Currently the average time between

 submission and first decision is under six weeks. 

 

  Timeline for second issue:

 

·         Submission: Jan 15 2009

·         Decision: Mar 15 2009

·         Final copy: April 15 2009

 

Scope

The IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI in GAMES (TCIAIG), published four times a year, publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to video games, mathematical games, human-computer interactions in games, and games involving physical objects. Emphasis will also be placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It will also include using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI will be considered.

Every effort is made to ensure minimum delay from submission to publication.  Authors have a key role to play in minimising the delay between initial submission and publication, largely by ensuring that manuscripts are of high quality both in terms of content and presentation.  Use of a proof-reading service is highly recommended for any authors who are not native English speakers.

 

Publication Timeline

When the final version of a manuscript is accepted, it is immediately published electronically on IEEE Xplore and given a Digital Object Identifier (DOI), at which time it enters the queue for publication in the paper version.  In line with the IEEE's policy on scholarly publishing, authors are also free to archive the PDF of the published paper on their own web-site or institutional repository.

 

For manuscripts that are accepted without revision it is

entirely feasible that they could be published within twelve

weeks of the initial submission.

 

 

Simon M. Lucas

Editor-in-Chief

IEEE T-CIAIG

email: address@hidden

 

 

****************************************************
** To send and receive IFIP-EC-NEWS, go to
** http://listserver.tue.nl/mailman/listinfo/icec
** and subscribe directly
****************************************************
** News archives:
** http://listserver.tue.nl/mailman/private/icec/
****************************************************
** To join the IFIP ENTERTAINMENT COMPUTING Group
** contact: address@hidden
****************************************************

--- End Message ---

reply via email to

[Prev in Thread] Current Thread [Next in Thread]