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[glob2-devel] upgrade times


From: Leo Wandersleb
Subject: [glob2-devel] upgrade times
Date: Sat, 02 May 2009 10:00:23 +0200
User-agent: Mozilla-Thunderbird 2.0.0.19 (X11/20090103)

hi guys,

i'd like to change the upgrade times (bug #25290: level 2->3 not faster
than level 0->3) but as this is changing the game mechanics and making
it more complicated i'd like to ask your opinion before committing.

in the code there is an upgrade speed of 4 changeable upon enter of the
units (so far used for hospitals to speed up those not so much hurt only).

while the speed-up is done this way, the slow down could maybe better be
done by upgrading by one level at a time. i can commit either of those
variants.

pros are:
both:
* lower level upgrade buildings stay valuable
* more realism
* more depth
slow down:
* the total time spent upgrading is reduced as the glob does not walk to
a task and back between two turns of being upgraded.
go twice:
* the player has the glob available between the levels
* the player better gets an idea of why some are quicker than others.

regards

leo

p.s.: the upgrade times should in some way be consistent. in
http://hg.globulation2.org/glob2-new/file/43b55c109f12/data/buildings.txt
you can see:

> *swarm0
> unitProductionTime 150

this does not compare at all to the other "time"s.

> *inn
> timeToFeedUnit 8 5 3
> maxUnitInside 4 7 17
> *hospital
> timeToHealUnit 10 6 2
> maxUnitInside 2 5 7
> *racetrack
> upgradeTimeWalk 7 7 8
> maxUnitInside 2 4 6
> *swimmingpool
> upgradeTimeSwim 7 7 8
> maxUnitInside 2 4 6
> *barracks
> upgradeTimeAttackStrength/Speed 7 10 14
> maxUnitInside 2 4 5
> *school
> upgradeTimeBuild/Harvest 7 19 14

what happened here?? not only are all those times invisible to the
player, there is not even a system behind them.

> maxUnitInside 4 7 9




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