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Re: [glob2-devel] graphic standardization: player color discussion


From: Stéphane Magnenat
Subject: Re: [glob2-devel] graphic standardization: player color discussion
Date: Mon, 12 Oct 2009 05:15:06 +0200
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On Monday 12 October 2009 00:42:25 Leo Wandersleb wrote:
> Stéphane Magnenat wrote:
> >> i agree that for some combinations, color-blindness (which is very
> >> common) will make it hard to distinguish teams.
> >
> > Glob2 has accessibility support for ages. Just press "a" key and the team
> > numbers will show over the units and buildings.
>
> i know that but having those numbers is uglier than having color
> configurations colorblind people can distinguish.

I agree, but as you probably know there are several types of colorblindness. I 
doubt that we can address all the variants and still have a nice color. These 
numbers are only temporary, displayed on demand. I do not think that they 
render the game too ungly.

That said, I have nothing in principle against color palettes for players, as 
there already are several color very near in the current hue-ish system. 
However, it is not clear to me whether applying saturation or brightness 
change to colored part of sprite would result in nice graphics. Maybe someone 
can test using a image processing software. If we are happy with the result, 
applying the change to the code is trivial.

Have a nice day,

Steph

-- 
http://stephane.magnenat.net




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