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Re: [gnugo-devel] joseki
From: |
Daniel Bump |
Subject: |
Re: [gnugo-devel] joseki |
Date: |
Sun, 27 Jan 2002 07:04:37 -0800 |
> However, maybe we should compile a joseki dictionary ourselves from
> free available game collection, in a manner similar to extract_fuseki?
> The existing joseki database is definitely too small (to predictable
> behaviour, as can be seen from repeated NNGS games against the same
> opponent), but the tedious work to extend it manually probably won't
> find too many volunteers.
The difficulty of navigating sgf trees to add a joseki variation
shows the limitations of CGoban. The sgf editor in CGoban could
really use a feature where you can expand or shrink nodes like
in an outline processor.
Dan