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Re: [gnugo-devel] engine/influence.c (and DFA)
From: |
Gunnar Farneback |
Subject: |
Re: [gnugo-devel] engine/influence.c (and DFA) |
Date: |
Tue, 03 Sep 2002 20:52:05 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode) |
Dave wrote:
> Hmm - good idea - perhaps for raw micro-optimisation work, there should
> be a such a standard timing script. (Unless there already is one - as
> usual, I'm very out of touch with latest developments)
No there isn't one, but it would be easy to create.
> I assume there are already scripts to ask gnugo to generate a move at
> each position of a game from an sgf file ?
There's always the --replay mode, and the matcher_check utility can
probably do it.
/Gunnar
- Re: [gnugo-devel] engine/influence.c (and DFA), (continued)
- Re: [gnugo-devel] engine/influence.c (and DFA), Dave Denholm, 2002/09/03
- Re: [gnugo-devel] engine/influence.c (and DFA), Heikki Levanto, 2002/09/03
- HAVE_INLINE (Re: [gnugo-devel] engine/influence.c (and DFA)), Arend Bayer, 2002/09/03
- Re: HAVE_INLINE (Re: [gnugo-devel] engine/influence.c (and DFA)), Marco Scheurer, 2002/09/03
- Re: HAVE_INLINE (Re: [gnugo-devel] engine/influence.c (and DFA)), Arend Bayer, 2002/09/03
- Re: HAVE_INLINE (Re: [gnugo-devel] engine/influence.c (and DFA)), Marco Scheurer, 2002/09/03
- Re: HAVE_INLINE (Re: [gnugo-devel] engine/influence.c (and DFA)), Trevor Morris, 2002/09/06
- Re: [gnugo-devel] engine/influence.c (and DFA), Dave Denholm, 2002/09/03
Re: [gnugo-devel] engine/influence.c (and DFA), Gunnar Farneback, 2002/09/03
Re: [gnugo-devel] engine/influence.c (and DFA), bump, 2002/09/06
Re: [gnugo-devel] engine/influence.c (and DFA), Dave Denholm, 2002/09/06
Re: [gnugo-devel] engine/influence.c (and DFA), bump, 2002/09/06
Re: [gnugo-devel] engine/influence.c (and DFA), Dave Denholm, 2002/09/06