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Re: [gnugo-devel] gui interfaces for load, switch, etc.


From: Gunnar Farneback
Subject: Re: [gnugo-devel] gui interfaces for load, switch, etc.
Date: Thu, 05 Sep 2002 21:13:21 +0200
User-agent: EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode)

Neal wrote:
> Thanks to all and sundry for gnugo!
> 
> The interaction between graphical clients and gnugo does
> seem to be a weak area, though.
> 
> The ascii interface provides very useful commands to load an exisiting
> game and play on, to switch colors, force moves, etc.
> 
> I'd like to do those things via a graphical interface, both for
> ordinary use and to more easily work on gnugo.  I see some talk of gtp
> clients like gogui & GoThic, and also work on jugo, but not
> much in the way of documentation (yeah, I know, use the source....).
> I'm wondering if they can do these things, or if there is something
> else I'm missing.  E.g. can common GMP clients do any of these things?
> Are there versions of the GMP which allow them?

No GMP client that I know of can do any of those things. From a
protocol point of view it might be possible to load an existing game
(the specification text seems to imply that it should be possible) but
I doubt it's doable in practice. GNU Go's GMP implementation
definitely wouldn't allow it. Switching colors or forcing moves is
impossible to do with GMP.

With GTP it's trivial to implement these things, but I don't know
whether anyone has done so already.

/Gunnar




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